Zuluhed - Recommended Realms - Now, kthx
by Pepe | 26/04/2007 05:23:21![]() Dear Drysc, You failed to add Zuluhed to the recommended realms. This leaves me with one question: wtf? Pepe - Zuluhed previously Psyke - Stonemaul previously Dro - Illidan |
by Drysc | 26/04/2007 05:27:11![]() We chose a cut off point to focus on a smaller group of realms, and the realms we're focusing on all have less players than Zuluhed. Maybe next time. |
by Drysc | 26/04/2007 05:30:16![]()
Not as much as those we have marked as recommended. |
by Drysc | 26/04/2007 05:46:43![]()
The numbers on that website you're referencing are total character's created and reported to the site, not active players every night, which is what we look at. It's extremely possible that there were either a lot more players on Azuremyst at one time, or just simply more 'character's created', which really has nothing to do with actual player population. For the past month Azuremyst has been approximately 35% full on average nightly peak, and Zuluhed has been approximately 45% full on average nightly peak. We took the lowest populated realms, and are using those as are newest group of recommended realms. Once they all get some players on them we'll move on to another group made up of the lowest populated realms, mark them as recommended, and get some more players headed their way. So on an so forth. |
by Drysc | 26/04/2007 05:53:03![]()
We've been tracking fall off and the staying rate of players on the realms that have since been removed from recommended, and the amount of players staying is actually extremely high. There's definitely going to be some amount of players rolling and leaving, but we're tracking that statistic and so far we've been extremely pleased with the results. We really don't have any realms that have a population that is so low as to warrant any other measures. Marking them as recommended and encouraging players there has been very successful, and within a short amount of time a large, self-sustaining community is created. We would offer free transfers long before even thinking about merging realms, and at this time we don't see any need for free transfers. That of course is subject to change depending on how the recommended tags, etc. work out for each realm. So far it's been working quite well, so I don't think we're expecting to have to move to other means. |
by Drysc | 26/04/2007 06:21:25![]()
We're still seeing a steady increase actually, but the free transfers and indication of possible realm splits (which never actually happened) was mostly to get the realms as even as possible before the expansion released to bypass any huge issues of overcrowded realms. In addition the overall max player population cap was raised to accommodate for the additional land mass (Outland), and because we actually could, as we had finished our hardware retrofits across all realms to support it. It's popular to hate what's popular though, right? I remember those years. You grow out of it. For better or worse. |
by Drysc | 26/04/2007 06:30:52![]()
You shot who in the what now? |
by Tseric | 26/04/2007 06:39:49![]()
Seeing as this is the same practice we've executed for months and that there are tangible results, I'd say your "interpretation" is deeply flawed. |
by Drysc | 26/04/2007 06:43:32![]()
Hrm, well if I wanted to deny something I would just not reply. :)
Indeed we will. Hope to see you there, should be a fun time. |
by Drysc | 26/04/2007 06:48:08![]()
Woah! I hope so, that would be cool, probably not though. |



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