WTB Double Trapping
by Nethaera | 14/11/2007 22:24:46![]()
I was just about to get to this one. This was another bug fix that unintentionally didn't get into the patch notes. It's getting added in now in order to clear up the confusion. Here is how the note actually reads: • Fixed a bug in which Hunters were able to use Readiness in conjunction with Freezing Trap on two different targets. Being able to double-trap was not intended to happen so the bug has been corrected. As always though, constructive feedback on changes are always welcome. What should happen is if you trap another target, the first trap should release much like what happens when a Priest Shackles Undead or a Mage Polymorphs a target. |
by Nethaera | 14/11/2007 22:31:09![]()
Noted. I'll be keeping an eye on these threads and will expand their capacity just so that I can pull feedback from them. Please keep it constructive. |
by Nethaera | 14/11/2007 22:52:42![]() Thanks for the continued feedback. It's appreciated. Let's please avoid further swearing. It's understandable that some people are upset, but there is no point in breaking the code of conduct to express it. ;/ |
by Nethaera | 14/11/2007 23:30:47![]()
While I understand that there will always be people that honestly and truly believe that we purposefully hide these sorts of changes, we don't. Being that we are human and thus fallible, the most we can do is act as quickly as possible to verify the correct information and get it out to those that are affected by it. |
by Nethaera | 14/11/2007 23:42:29![]()
You forgot 4. This was a bug fix that was added in during the last part of the patch pushes and was missed during documentation. These sorts of things are never intentional or done maliciously. However, during large patches with lots of moving parts, even with plenty of documentation, missing things can happen. We do our best to cover it all, and will keep working to get better at it. You have my word on that for whatever that may be worth to you. |
by Nethaera | 14/11/2007 23:51:30![]()
No worries at all. I work on these patch notes. It's one of the many things I do, so it actually does bother me if I miss any contrary to popular belief. I certainly do not choose to purposefully frustrate the community in any way. All I can say is that I will continue to work toward making sure we miss as few as possible and get better with them. I also absolutely will compile the concerns and bring them up in discussion. I couldn't answer for you the time frame for fixing bugs as to how long it may have been in the queue to be fixed or not. What I do know is that it was listed as a bug and addressed as such. I also can't promise any kind of immediate feedback for you. Should we get some though, someone will come by to share it with you. |
by Nethaera | 14/11/2007 23:55:06![]()
Djinn, it's not something I can address for you. :) The most I can do is what I'm doing now. I can keep reading and take the concerns to the Development Team for their consideration. I understand what you're trying to say about your CC and the concerns you have with it. I can't say if I do or do not agree. I can only say that I understand the concerns. |
by Nethaera | 15/11/2007 00:02:41![]()
I can only bring back information if I have it to give. It doesn't mean that there aren't things in the works (or at least known concerns) or information being shared among the team and actively discussed. |
by Nethaera | 15/11/2007 00:24:32![]()
It's only assumed the devs have "dropped the ball". They do follow the trends of thought as well as testing of the various class abilities, uses and more. However, keeping tabs on it all, does not mean they can act quickly or that they will do so in a way that people expect. We do have to be careful about making promises. We try to be accurate in what we say. Things do and will change and as someone that has been in Community Management for awhile now, I'm aware that sometimes posting new information is a calculated risk not only on my own part but on the part of the company. If it doesn't come to pass, people begin placing blame when perhaps there are other reasons that can or can not be stated to correspond. Being that we are in fact people and do care about our community, we don't tend to like to disappoint people who are passionate about the game we work on. :) I've never felt thrown under the bus, but I do understand how people can have the perception of it. I enjoy both the community I take part in and the company I work for. As to sharing exactly what we take to the developers, it's not something we generally do. Could that change at some point in time? Perhaps. For now though, we do have a method for our madness. I do appreciate the continued discussion here and will make sure to revisit the conversations when I can. |
by Nethaera | 15/11/2007 18:46:18![]()
Still reading. |
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