WOTLK Balance - a Colossal Failure

by Mazud | 11/09/2008 07:37:00

Mazud

WOTLK Balance - Is a Colossal Failure

I log on today for the patch and what do I see: Warrior, Shadowpriest and Shaman NERFS.

Meanwhile Rogues, DeathKnights and Mages are completely broken. (I play Rouge and Mage so no I'm not personally upset, but this is just dumb).

Even without poisons, on my Rogue I can kill a Shadowpriest within ONE cloak and stunlock. Meanwhile Blizzard is nerfing the mitigation on the Shadowpriest Dispersion. What a good way to balance the game - trying to re-tool the classes that aren't broken, without touching the ones that obviously are.

Since the community has been so gracious in providing it's feedback. I would really love to hear some feedback from the Blizzard Developers making decisions.

Have you ever leveled a character to 70 in World of Warcraft?
Have you ever logged on to the WOTLK BETA Test Realms?


Blizzard wanted player input for the development process? I would love to see the player input that advocated for Shadowpriest, Warrior and Shaman Nerfs. Because any player that logs on the Beta Realm for just about minutes, that is not completely blind, would have easily told you, that you're doing it wrong.

WOTLK Balance is a Colossal Failure. The beta has been plagued by moronic development decisions,
that have completely unbalanced this game, over-complicated this game while reducing the skill level of this game.

I could write pages, about what is broken, what isn't, what is good and what needs to be fixed. But honestly I'm sick of this. What a waste of time, all the individual player input has been. And one knows it when they see patch notes like these.

[ Post edited by Mazud ]

by Tigole | 11/09/2008 17:51:48

Tigole


Q u o t e:
WOTLK Balance - Is a Colossal Failure

I log on today for the patch and what do I see: Warrior, Shadowpriest and Shaman NERFS.

Meanwhile Rogues, DeathKnights and Mages are completely broken. (I play Rouge and Mage so no I'm not personally upset, but this is just dumb).

Even without poisons, on my Rogue I can kill a Shadowpriest within ONE cloak and stunlock. Meanwhile Blizzard is nerfing the mitigation on the Shadowpriest Dispersion. What a good way to balance the game - trying to re-tool the classes that aren't broken, without touching the ones that obviously are.

Since the community has been so gracious in providing it's feedback. I would really love to hear some feedback from the Blizzard Developers making decisions.

Have you ever leveled a character to 70 in World of Warcraft?
Have you ever logged on to the WOTLK BETA Test Realms?


Blizzard wanted player input for the development process? I would love to see the player input that advocated for Shadowpriest, Warrior and Shaman Nerfs. Because any player that logs on the Beta Realm for just about minutes, that is not completely blind, would have easily told you, that you're doing it wrong.

WOTLK Balance is a Colossal Failure. The beta has been plagued by moronic development decisions,
that have completely unbalanced this game, over-complicated this game while reducing the skill level of this game.

I could write pages, about what is broken, what isn't, what is good and what needs to be fixed. But honestly I'm sick of this. What a waste of time, all the individual player input has been. And one knows it when they see patch notes like these.




Actually, comparing our accounts, I have multiple 70's more than you do. I also notice that all of my characters are higher level than yours in the Beta.

Thanks for helping us test out the Beta while you lasted. Beta testing isn't cut out for everyone. It was nice having you.

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