Why wait until 2.4?
by Tigole | 11/03/2008 17:38:54![]()
To answer your question, there are a couple of a reasons... 1) From a technical standpoint, we can't make some of the changes stated above without patching the client and server. We *need* to patch them in. We can't just make those changes magically appear during maintenance. Some of those changes are beyond the scope of what is possible in a hotfix as well. We'd love to be able to change stuff like that on the fly, but we can't do it from a technical standpoint. 2) Even if we could do those changes without a patch, it would be very risky. Any change, however small, can cause a ripple effect of bugs in the game. It's very important to test out any change before pushing it live. 3) Assuming there were no bugs, we still want to see things on the PTR to test things from a design standpoint. Think about all of the changes that were done in 2.4 which were eventually backed out. The change to drinking, the class changes etc. We need to see how some of these ideas play out in a semi-live environment first. Hope this explains things a bit. |
by Nethaera | 11/03/2008 15:44:50![]()
There is a difference between being able to perform a hotfix that does not require it to be added client side, and having items that need to be added in client side that requires a complete restart of all realms. Also, many changes can and often do affect more than one thing, so it's better to be able to get everything that can be fixed done at once rather than risking possible additional errors. Maintenance often has some specific tasks involved that are beyond just adding in a patch and thus why we make an internal schedule for when to patch so that it has the least impact on the process and allows the team to make sure no issues occur during the process. |
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