What about rage when off-tanking?
by Zarko | 05/04/2010 19:18:57![]()
Several things here-- 1. The entire expansion, warrior damage/threat when offtanking has been a problem. Since prot has historically had poor crit/haste rates, how will we generate sufficient rage to continue a rotation? 2. Since prot is currently balanced around 100% conversion on HS (and we're still behind on DPS), we'll need to have our base damage buffed drastically to keep us where we are now. How does that play with PVP? 3. This means that every tank will prefer slow tank weapons. Should we expect to see slow tank weapons in the future? What about our current weapons? 4. Why are we still being balanced around heroic strike? It causes so many problems for PVP and PVE. If HS is attractive to press while tanking, then we'll struggle with rage starvation while offtanking. Please give us some indication that you've thought about off-tanking, as increasingly, warriors are the "offtank" class. |
by Ghostcrawler | 05/04/2010 19:54:09![]() OT rage from damage will be almost as high as a dps warrior (haste, crit, and any specific talents would be the only differences). Plus you'll have abilities like shouts to tide you over for short periods in which you're not taking enough damage. OTs do often take incidental damage in many fights. It's definitely something to keep an eye on in the sense that the new mechanic doesn't completely solve the problem, but it should feel better than today. There will be a little more information when we're ready to share more details on warrior and druid specific changes. Ghostcrawler Lead Systems Designer |
by Ghostcrawler | 05/04/2010 20:44:35![]() To clarify on Heroic Strike, it costs a third of your rage bar when you hit the button, but you can't hit it unless you have 10 rage and it will only ever take a max of 30 (since that's essentially a third of your full bar). The intent is that when you don't have a lot of rage, it's not an attractive button. When you are gaining too much rage, then you want to start pushing it. We debated whether or not to push this story before we talked about all of the warrior changes in Cataclysm. In the end we decided players might not focus on anything but the rage changes if we announced them at the same time. However, some of this will make a little more sense with the additional context of the warrior changes. For example, we have a plan to keep tank damage and threat high and we have other systems to let you convert excess rage into damage. Ghostcrawler Lead Systems Designer |
by Ghostcrawler | 05/04/2010 20:59:13![]()
It will still be much better than it is today. You will get more rage per damage done and for damage mitigated or avoided. Compare the amount by which your health increases over time to the amount by which boss damage increases over time. The second is larger and since we're scaling around the former in the future, the delta should be smaller than it is today.
Nobody should have infinite rage, therefore the delta between tank and OT (and dps warrior for that matter) shouldn't be as drastic. If there's a fight where an OT literally has to stay in full tanking gear and spec but then never takes much damage (say for example you just sit there and dps until phase 4 at which point you have to handle adds that never appear again) then you might have low rage, but then we probably made a bad encounter. Ghostcrawler Lead Systems Designer |


Recent Blizzard Announcements