Weapon Mastery Nerf ... Sense No Make
by Abrams | 27/09/2007 18:46:49![]() Blizz.... you tards.... listen, If you're going to say, "The reason for this is that having full immunity with this talent really took the idea of disarming out of the game and we want it to be more viable".....[Bornakk] Then why the F would you continue to have things like weapon chains, and steelgrip gauntlets in the game? Not only is your reasoning flawed, but you completely failed at nerfing warriors for this specific aspect you're QQ'ing about. Nice try though.......... [ Post edited by Abrams ] One day... I'll get nuked so hard, I won't have the option to rez. That will be a day of greatness! |
by Kalgan | 27/09/2007 18:50:42![]()
I suppose Bornakk didn't mention it, but all disarm immunity effects in the game were changed to 50% disarm duration reduction (non stacking). |
by Kalgan | 27/09/2007 20:48:17![]()
That pretty much sums it up imo. The 41 point talent concern definitely has some validity, although not not really related. I shudder to think of what we'd have to do to Endless Rage to get people to switch away from Death Wish and Improved Intercept to get it. We also have to consider what the implications are in the future when arms warriors have another 10 points to spend. To add another comment... the drama here about a change like this turning all warriors into tanks or DKs is honestly pretty ridiculous. I'm quite sure the pvp warrior I have will still be rockin' a s3 weapon within the first week despite this change. |


Recent Blizzard Announcements