Warrior Changes - 12942 and T11 Bonuses
by Samayael | 10/09/2010 00:51:49![]() Note: these changes aren't confirmed but given Boub's track record these should basically be them. I'll try to confirm as soon as the beta servers go back up if I'm not raiding or anything silly like that. Arms Heroic Strike is now trained at level 14. Up from level 12. Sweeping Strikes now lasts 10 sec with a 1 min cooldown. Improved Hamstring now immobilizes the target when you reapply Hamstring. Still cannot occur more than once every 30/60 sec. Fury Heroic Leap now has a 8-40 yards range, up from 8-25 yards. Commanding Shout now gives 20 rage, up from 10 rage. Battle Shout now gives 20 rage, up from 10 rage. Execute is now trained at level 16. Up from level 14. Single-Minded Fury now also let your Heroic Strike hit with both weapons. Bloodsurge no longer procs from Raging Blow. Proc chance increased from 7/14/20% to 10/20/30%. Duration increased from 5 sec to 10 sec. Meat Cleaver no longer increases the damage of Cleave and Whirlwind by 10/20% at all time. Proc chance increased from 30/60% to 50/100%. Booming Voice is now a Tier 2 talent, down from Tier 5. Reduces the cooldown by 15/30 sec and increases the rage generated by 5/10 of your Battle Shout and Commanding Shout. Improved Execute has been renamed to Executioner and revamped - Your Execute hits have a 50/100% chance to improve your melee attack speed by 5% for 9 sec. This effect stacks up to 5 times. Intensify Rage is now a Tier 5 talent, up from Tier 2. No longer reduces the cooldown of Bloodrage. And Tier 11 set bonuses: Warrior T11 DPS 2P Bonus - Increases the damage done by your Bloodthirst and Mortal Strike abilities by 5%. / Instant Warrior T11 DPS 4P Bonus - Each time you use Overpower or Raging Blow you gain a 1% increase to attack power for 30 sec stacking up to 3 times. / Instant --------------------- Basic thoughts: Arms Sweeping Strikes change is pretty necessary since it was beyond OP in the previous form. Fury Heroic Leap just got more useful, I like it. Good changes with shouts, and I like that Intensify Rage is higher up since it gives Fury faster Zerker Rages compared to Prot/Arms. I can only hope it's now a 3 point talent with 2 minute DW and 20 sec Zerker Rage. SMF just sealed the deal in which is better at the moment. There's no way TG can compete at this point. Imp Execute to Executioner is f'ing fantastic. Bloodsurge change is necessary, as is Meat Cleaver tbh. Tier bonuses Pretty simple ones. The 2pc seems basic enough for both specs, nothing too fancy but a solid bonus. I'm interested to see if the 4pc refreshes each time you use RB/OP, since that basically equates to 3% AP at all times once you've got the buff fully ramped up. Also, it seems the new talents should be getting icons maybe if Wowhead's changes are correct. They're up over there, too lazy to link to those. [ Post edited by Samayael ] Samayael <Dark Crucible> - Dragonblight I shall fear no evil for I am Fear Incarnate. |
by Ghostcrawler | 10/09/2010 04:18:20![]() Heroic Strike doesn't interact with either Bloodsurge or Single Minded Fury. Bloodsurge can only be proc'd by Bloodthirst. SMF only affects Slam (and damage). The latter just has some goofy tooltip bug in your build. Not everything needs to scale with haste (or crit for that matter). They just need to scale well enough that A) the stat isn't viewed as garbage on gear, or B) that Fury (in this case) doesn't blow past Arms at high gear levels. Ghostcrawler Lead Systems Designer |
by Ghostcrawler | 10/09/2010 05:26:03![]() Haste does not affect Rend ticks. Our general philosophy is that melee dots do not need to be sped up. Melee benefits from haste by generating more resources. Thus, there should be no Taste for Blood losses with haste. Rend can crit however. Since I can probably guess the question that will get asked next, Slam also won't scale with haste. However, we have changed Blood Frenzy from being passive haste to a chance that your autoattacks will generate extra rage. This should help Arms scale with haste a little better, as well as give Arms a slightly less predictable rage income (in the way that crit used to deliver, but without the crit scaling problems). We're not worried about Heroic Strike ever beating Slam. If that happens, it's just a tuning problem easily solved. Ghostcrawler Lead Systems Designer |
by Ghostcrawler | 10/09/2010 06:51:54![]()
Garrote and Rupture are not affected by haste. I am not aware of any melee dots that are. We want haste to apply to as close to 100% of your damage as possible. For casters it always applied to cast time spells. Now it also applies to dots. For melee, it improves your auto attack damage but also grants you more resources, therefore improving your special attacks as well. Ghostcrawler Lead Systems Designer |
by Ghostcrawler | 13/09/2010 09:18:36![]()
This is QQ. Don't do it. Ghostcrawler Lead Systems Designer |
by Ghostcrawler | 13/09/2010 09:48:43![]()
It's not important to keep Slam scaling with haste so long as Arms scales with haste. It's only a problem if you'd get to the point of dropping Slam from your rotation or something, which we think is unlikely. We'll make sure Heroic Strike never eclipses Slam. Heroic Strike isn't supposed to be a button you're ever excited about pushing at the expense of something else. It's just there so the rage doesn't go to waste.
That Blood Frenzy changes lets us give Arms as much rage as needed from haste to make sure that haste is valuable from the resource-generation side. It's already valuable from the damage side -- it is not the case that increasing haste is a dps loss for Arms. I realize you might have made this post before mine in the beta forum. The challenge of communicating in two places at once. :)
Do you have evidence of current beta dps comparisons that you can share? Or are you just fishing for buffs? :)
There really isn't a way for them not to increase rage generation, since rage generation is a function of swings. We'd have to give you less rage per swing while under Windfury or something.
Agreed. That's overselling it to the point at which we aren't going to take such claims seriously. It's fine to raise haste for Arms as a concern, which you all have done. We addressed that concern with the Blood Frenzy change. Now we need to see some actual beta numbers to see if the concern is still valid or not. Theorycrafting based on made up numbers isn't theorycrafting.
The Arms rotation is Rend, Colossus Smash, Mortal Strike and Slam, with Overpower and additional Colossus Smash procs, and Heroic Strike as a rage dump. Ghostcrawler Lead Systems Designer |


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