Very concerned about Feral (cat)
by NĂ¡la | 08/10/2010 04:58:18![]() Hello all, It has been brought to my attention of where feral DPS and PvP is going when patch 4.0.1 arrives, not only is Armor penetration being removed but feral AP too? this is going to destroy feral DPS in PvE for a long time if something isn't changed soon. As the title mentions above, I'm very concerned the removal of Armor penetration and feral AP, what are feral druids going to do without being forced to play another spec or role? As for PvP, if our shapeshifting is going to cost alot and our innervate nerfed then what is the point of having an instant if we can't efficiently use it? Feral druids have small mana pools and the new innervate design isn't going to help feral PvP in any great way, but may one extra heal. So I ponder why we're getting the nerf stick along with some other melee classes, are there any plans to fix this before the release of cata? Something really needs to be done to help us scale with other classes. ~NĂ¡la [ Post edited by NĂ¡la ] " I got nothing but time " ~ NĂ¡la |
by Ghostcrawler | 09/10/2010 00:27:52![]()
The primary stats (strength, agility, intellect or stamina for tanks) are nearly always going to be more powerful than the secondary stats. That's the primary reason why you can't refoge them. With the exception of gems and enchants, you don't have a ton of flexibility in stacking your primary stats on gear -- they come at pretty set ratios to item level. You can choose to just gem all primary stats, or you can get fancy with the orange, purple and green gems since socket bonuses are more powerful in Cataclysm. It's a bigger problem if either haste, crit or mastery are of wildly different value for a given spec. Ghostcrawler Lead Systems Designer |
by Ghostcrawler | 09/10/2010 00:29:37![]()
Please do not complain about where we post. Crying in general is fairly unattractive. Ghostcrawler Lead Systems Designer |


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