Upcoming racial ability changes
by Kalgan | 06/09/2008 12:38:08![]() Changes that should be in the next beta push. Bear in mind that some of these may change somewhat or entirely, and there may also be other changes coming in subsequent pushes: Orc - Hardiness now reduces the duration of stun effects by 15% Troll - Racial Passive "The Voodoo Shuffle": Reduces the duration of all movement impairing effects by 15%. Trolls be flippin' out mon! - Berserking: no longer has an activation cost of energy/rage/etc Draenei - Gift of the Naaru: The amount healed is increased based on the caster's Spell Power or Attack Power, whichever is higher. This ability does not lose casting time from taking damage. - Shadow Resistance: reduces the chance to be hit by Shadow spells by 2% Dwarf - Frost Resistance: reduces the chance to be hit by Frost spells by 2% - Racial Passive "Mace Specialization": Expertise with Maces and Two-Handed Maces increased by 5. Undead - Shadow Resistance: reduces the chance to be hit by Shadow spells by 1% (yes, this is lower than the other resistance racials) - Will of the Forsaken: removes any fear, sleep, or charm effect (no longer has a lasting immunity). Night Elf - Quickness: reduces the chance to be hit by melee or ranged attacks by 2% - Nature Resistance: reduces the chance to be hit by Nature spells by 3% Tauren - Endurance: now scales based on base health, to be tuned to approximately a 5% heath increase if the player were wearing green quality gear - Nature Resistance: reduces the chance to be hit by Nature spells by 2% Gnome - Escape Artist: the freeing effect can no longer be resisted - Arcane Resistance: reduces the chance to be hit by Arcane spells by 2% Blood Elf - Mana Tap: ability removed (partially integrated into Arcane Torrent) - Arcane Torrent: restores 15 energy, 15 runic power, or 6% of mana to the Blood Elf (along with the current 2s silence effect) - Magic Resistance: reduces the chance to be hit by spells by 2% Human - Perception: changed to a passive, now grants one character level of passive stealth detection - Racial "The Fall of Humanity": Feign death which may trick enemies into ignoring you. Any threat is restored versus enemies still in combat upon cancellation of this effect. 5min cooldown - Racial Passive "Human Supremacy": The dominance of Humanity is evidenced by having one more racial bonus than normal. Actually, make that two counting this one. (just a tooltip, no actual functionality) - The Human Spirit: spirit bonus lowered to 5% Note: this is a list of changes/additions, not an exhaustive list of all abilities. Racial abilities not mentioned here haven't changed (or are ones I forgot to put on this list). [ Post edited by Kalgan ] |
by Kalgan | 06/09/2008 12:55:40![]()
I've updated the post above with the actual change we made as it reads in the tooltip, it does include built-in pusback resistance. |
by Kalgan | 06/09/2008 13:02:31![]()
It's under consideration, although it's possible to offset those few percentage points with hit chance, something that players tend to go over the cap on frequently regardless, so I don't think it's really in the same ballpark as the stun procs or stun resists. |
by Kalgan | 06/09/2008 13:06:39![]()
It was intended to offset somewhat the general perception that undead are the uber-race. That might not be the case any longer with the wotf change, although honestly I don't think the wotf change is as significant as some angry undead are making it out to be. |
by Kalgan | 06/09/2008 13:09:50![]()
If missing a fear (for example) is a gamebreaking event against some targets, then maybe one should consider sacrificing a percentage of damage for that extra percentage or two of hit chance. Also, note that with the wotlk patch you can completely eliminate resist chance through hit chance (you can overcome that final 1% resist chance). |
by Kalgan | 06/09/2008 13:13:51![]()
There are no plans to remove racials from arenas. To the best of my knowledge, the only racial that actually improved a player's average rating is Perception, which has been changed. Beyond that, it appears that racial imbalance is dramatically overshadowed by other factors. |
by Kalgan | 06/09/2008 13:18:48![]()
Bear in mind that increasing your hit rating from gear also increases your chance to not miss on your poison delivery (since hit rating works for both melee and spell attacks now). So, if you have +8% hit chance (for example), you'd never fail to apply poison to even a night elf (barring some other additional poison resist that they manage to get somehow). |
by Kalgan | 06/09/2008 13:30:03![]()
Yep, that. |
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