by Federalagent | 05/02/2010 03:37:07

I keep getting a nasty glare from the in-game sun. Always when looking North West. I would not mind this effect, but i am getting the glare where the sun should not shine. I get the glare when the sun is behind mountains, or hidden behind trees or buildings, and even walls. A great example is me being inside the SunkenTemp (Atal'Hakkar), i get this shine. It only happens in the evening around 7-9pm server time. I attached a picture with the glare, and without. Any ideas on how to stop it? I never got this before. With Glare: http://img36.imageshack.us/img36/5049/wowscrnshot020410202633.j pg
Without Glare: http://img99.imageshack.us/img99/3426/wowscrnshot020410202641.jpg
Q u o t e: ------------------ System Information ------------------ Time of this report: 2/5/2010, 11:54:33 Machine name: FEDERALAGENT-PC Operating System: Windows 7 Professional 64-bit (6.1, Build 7600) (7600.win7_rtm.090713-1255) Language: English (Regional Setting: English) System Manufacturer: FederalAgent0115 System Model: 12.01.2009 BIOS: BIOS Date: 07/02/09 20:41:48 Ver: 08.00.15 Processor: Intel(R) Core(TM) i7 CPU 920 @ 2.67GHz (8 CPUs), ~2.7GHz Memory: 6136MB RAM Available OS Memory: 6136MB RAM Page File: 2111MB used, 10156MB available Windows Dir: C:\Windows DirectX Version: DirectX 11 DX Setup Parameters: Not found User DPI Setting: 120 DPI (125 percent) System DPI Setting: 96 DPI (100 percent) DWM DPI Scaling: Disabled DxDiag Version: 6.01.7600.16385 64bit Unicode
------------ DxDiag Notes ------------ Display Tab 1: The file atiu9p64 aticfx64 aticfx64 atiu9pag aticfx32 aticfx32 atiumd64 atidxx64 atidxx64 atiumdag atidxx32 atidxx32 atiumdva atiumd6a atitmm64 is not digitally signed, which means that it has not been tested by Microsoft's Windows Hardware Quality Labs (WHQL). You may be able to get a WHQL logo'd driver from the hardware manufacturer. Sound Tab 1: No problems found. Sound Tab 2: No problems found. Sound Tab 3: No problems found. Input Tab: No problems found.
-------------------- DirectX Debug Levels -------------------- Direct3D: 0/4 (retail) DirectDraw: 0/4 (retail) DirectInput: 0/5 (retail) DirectMusic: 0/5 (retail) DirectPlay: 0/9 (retail) DirectSound: 0/5 (retail) DirectShow: 0/6 (retail)
--------------- Display Devices --------------- Card name: ATI Radeon HD 5700 Series Manufacturer: ATI Technologies Inc. Chip type: ATI display adapter (0x68BE) DAC type: Internal DAC(400MHz) Device Key: Enum\PCI\VEN_1002&DEV_68BE&SUBSYS_E138174B&REV_00 Display Memory: 3824 MB Dedicated Memory: 1012 MB Shared Memory: 2811 MB Current Mode: 1920 x 1080 (32 bit) (60Hz) Monitor Name: Acer X233H Monitor Model: Acer X233H Monitor Id: ACR0093 Native Mode: 1920 x 1080(p) (60.000Hz) Output Type: DVI Driver Name: atiu9p64 aticfx64 aticfx64 atiu9pag aticfx32 aticfx32 atiumd64 atidxx64 atidxx64 atiumdag atidxx32 atidxx32 atiumdva atiumd6a atitmm64 Driver File Version: () Driver Version: 8.690.0.0 DDI Version: 10.1 Driver Model: WDDM 1.1 Driver Attributes: Final Retail Driver Date/Size: , 0 bytes WHQL Logo'd: No WHQL Date Stamp: None Device Identifier: {D7B71EE2-2BFE-11CF-3063-39C1A1C2C535} Vendor ID: 0x1002 Device ID: 0x68BE SubSys ID: 0xE138174B Revision ID: 0x0000 Driver Strong Name: oem36.inf:ATI.Mfg.NTamd64.6.1:ati2mtag_Evergreen:8.690.0.0:pci\ven_1002&dev_68be Rank Of Driver: 00E62001 Video Accel: ModeMPEG2_A ModeMPEG2_C Deinterlace Caps: {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProce*#!@YUV2RGB VideoProce*#!@StretchX VideoProce*#!@StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProce*#!@YUV2RGB VideoProce*#!@StretchX VideoProce*#!@StretchY DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YUY2,YUY2) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProce*#!@YUV2RGB VideoProce*#!@StretchX VideoProce*#!@StretchY {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProce*#!@YUV2RGB VideoProce*#!@StretchX VideoProce*#!@StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProce*#!@YUV2RGB VideoProce*#!@StretchX VideoProce*#!@StretchY DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(UYVY,UYVY) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProce*#!@YUV2RGB VideoProce*#!@StretchX VideoProce*#!@StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(YV12,0x32315659) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {3C5323C1-6FB7-44F5-9081-056BF2EE449D}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProce*#!@YUV2RGB VideoProce*#!@StretchX VideoProce*#!@StretchY DeinterlaceTech_PixelAdaptive {552C0DAD-CCBC-420B-83C8-74943CF9F1A6}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,2) Caps=VideoProce*#!@YUV2RGB VideoProce*#!@StretchX VideoProce*#!@StretchY DeinterlaceTech_PixelAdaptive {6E8329FF-B642-418B-BCF0-BCB6591E255F}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,1) Caps=VideoProce*#!@YUV2RGB VideoProce*#!@StretchX VideoProce*#!@StretchY DeinterlaceTech_PixelAdaptive {335AA36E-7884-43A4-9C91-7F87FAF3E37E}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProce*#!@YUV2RGB VideoProce*#!@StretchX VideoProce*#!@StretchY DeinterlaceTech_BOBVerticalStretch {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(NV12,0x3231564e) Frames(Prev/Fwd/Back)=(0,0,0) Caps=VideoProce*#!@YUV2RGB VideoProce*#!@StretchX VideoProce*#!@StretchY {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC1,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC2,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC3,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(IMC4,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S340,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= {5A54A0C9-C7EC-4BD9-8EDE-F3C75DC4393B}: Format(In/Out)=(S342,UNKNOWN) Frames(Prev/Fwd/Back)=(0,0,0) Caps= D3D9 Overlay: Not Supported DXVA-HD: Not Supported DDraw Status: Enabled D3D Status: Enabled AGP Status: Enabled
[ Post edited by Federalagent ]
Being a Dalarian Prison psychiatrist is way harder than I thought it would be!http://www.worldofwarcraft.com/info/basics/antigold.html http:/ /savethemurlocs.org |