Tol Barad Feedback 4.01 build 13066

by Icantdance | 27/09/2010 06:38:28

Icantdance

I realize we are behind the builds you at blizzard have access to. However, at the moment this battleground/area seems to get worse and worse.

I really listed to the early info about the place as I love pvp. I thought we'll have more balanced matches on imbalanced servers. Tonight, there were maybe 5 of us in TB on alliance on Gilneas. Horde just swarm in. They seem to be able to have 5-10 at every location so we have no ability to even rez.

That's the second part of the latest feedback. As of all recent builds: please do something about GY camping. Since there seems to be no way to change GYs this is absolutely ridiculous. The GYs are filled with the opposing faction and camped non-stop.

Some of us were able to get away from this by rezzing and running a few times, waiting the 2 minute timer each time to get far enough away to be ignored.



Solutions? Well, let's see player for player balance. If less than 10 players, how about stopping it at at 10?

Graveyards should have immunity like WG. That permits you to rez and buff. Sure, someone could stand there and hit others, but for the most part if that were possible people would stop standing near enough to be attacked.

[ Post edited by Icantdance ]

by Kalgan | 30/09/2010 20:27:38

Kalgan


Q u o t e:
I realize we are behind the builds you at blizzard have access to. However, at the moment this battleground/area seems to get worse and worse.

I really listed to the early info about the place as I love pvp. I thought we'll have more balanced matches on imbalanced servers. Tonight, there were maybe 5 of us in TB on alliance on Gilneas. Horde just swarm in. They seem to be able to have 5-10 at every location so we have no ability to even rez.

That's the second part of the latest feedback. As of all recent builds: please do something about GY camping. Since there seems to be no way to change GYs this is absolutely ridiculous. The GYs are filled with the opposing faction and camped non-stop.

Some of us were able to get away from this by rezzing and running a few times, waiting the 2 minute timer each time to get far enough away to be ignored.



Solutions? Well, let's see player for player balance. If less than 10 players, how about stopping it at at 10?

Graveyards should have immunity like WG. That permits you to rez and buff. Sure, someone could stand there and hit others, but for the most part if that were possible people would stop standing near enough to be attacked.




The population balancing mechanic isn't working correctly right now, which leads directly to the problem of graveyard camping.

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