This is why the game is gettin out of hand
by Ichewankles | 08/02/2010 16:42:25![]() Tier = ilevel Vanilla: T0 = 57-63 ZG = 65 T0.5 = 66 T1 = 66 T2 = 76 AQ = 78-88 T3 = 86-92 BC: T4 = 120 T5 = 133 T6 = 146-154 WotLK: T7 = 200-213 T8 = 219-226 T9 = 232-258 T10 = 251-277 As you can see, between T6 and T7 we made a ~2-4tier jump from BC to WotLK based on item level, as opposed to the ~1-2 tier jump from Vanilla to BC.. As an above post stated. Look at the massive jump in WotLK. I hope in cata this gets toned down a little |
by Ghostcrawler | 08/02/2010 23:34:03![]()
Yeah, exponential power growth is just part of the design. It doesn't really bother us that the delta between character level and item level keeps growing. It might be a problem someday if it takes scientific notation to express how much Agility there is on your breastplate. The problem folks are referring to for this expansion is that we based combat ratings, especially things like crit and hit, off of one assumption for what gear would look like in 4.3, but adding the hard modes meant that the gear ended up having more stats than we thought. If we ended up squeezing in additional tiers into Cataclysm the same thing would happen, though we also have some ideas to make the scaling work better in general. Ghostcrawler Lead Systems Designer |






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