This is pathetic

by Visas | 06/09/2008 03:47:08

Visas

I knew some of our abilities were overpowered, but did we really need a 50+% damage nerf on every single thing available to us?

Way to go.

edit-

Some specific gripes:

-Max rank death and decay does around 1/8th of the damage it did before? Was that really necessary?
-Corpse explosion had it's damage reduced by more than half - FFS, it was useless enough before, now there's no reason to even spec into it
-Why was plague strike dropped to 30% from 60? If you're going to make it do pathetic damage, make it ranged
-Gargoyle is still pathetic, it's the runic power drain that needs to be addressed, not the initial casting cost.
-Death coil is now doing about 1/3rd of the damage it did before... NOBODY complained about deathcoil and it's the only good runic power dump we have, what the hell?
-Icy touch, less than half the damage than it did before - and people were already complaining that the damage it dealt was horrible
-Scourge strike is barely going to hit for more now than plague strike did before this build - I expect more for two runes.

[ Post edited by Visas ]

by Ghostcrawler | 05/09/2008 18:53:53

Ghostcrawler

Here's your blue post. With a few exceptions (Howling Blast perhaps) all of these changes were intentional and not part of some social experiment.

While our system is far, far from perfect, we do have a design philosophy that has many months of thought behind it, a coordinated testing plan, a lot of experienced designers, and a lot of manpower behind the numbers. We don't make these decisions haphazardly or maliciously. We absolutely make bad decisions sometimes, but we don't often make sloppy ones.

If death knights are too weak compared to other classes now, we'll fix them. That would be a fun fix to make. But, DKs were pretty seriously overpowered before. I know not everyone will agree with that, but we are forced to always make the choice that we think is best for the game.

If you were so used to the way the death knight played previously that you can't keep testing after the most recent patch, then my advice would be to try out another class or put the beta aside for awhile. If we actually caused you as much pain and frustration as some of these posts imply, then I am legitimately sorry. When the storm of posts with similar subjects dies down, we can see how the DK plays, figure out what steps we need to do to polish up the trees, fix the bugs, and get this expansion shipped.

To everyone who is still interested in testing, you have our gratitude. We feel the design of Lich King has benefited enormously from beta tester and community feedback. I say that sincerely.

by Ghostcrawler | 05/09/2008 19:17:56

Ghostcrawler


Q u o t e:
I'd say testing could resume faster if the servers were stable rather than people who can't test because of unstable servers sitting on forums complaining about.... ... and so on and so forth--it takes a very VERY little amount of effort to initiate a chain of anger and frustration.

I think a lot of this would have been already subsided had we been able to immediately see the true impact rather than just looking at numbers on a page, the anticipation and wait is kind of brutal.


That's totally fair. We're working on the servers as fast as we can. I'ts not at all the hardware, or the guys who work on it, to blame. We pushed up some content this build that didn't play nice with the server. That's why we you need betas for games like this.

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