Taunts missing = interesting gameplay?
by Lanikai | 29/03/2010 18:13:25![]() Doing Deathbringer hardmode the other night (warrior tank) and I'm trying to figure out why it makes for interesting gameplay to have taunts miss. My paladin co-tank apparently has macro'd in to all his abilities a /cancelaura Vigilance so it became immediately apparent when I had a missed Taunt. This got me thinking "what's the point of having them miss in the first place?" It doesn't make any encounter I know of any more interesting, only more of a pain in the ass. On a completely unrelated note, I got my first unintentional Divine Intervention during heroic Festergut. Hilarity ensued. It will take you longer to finish reading this signature than it will for me to get a group through LFD. |
by Ghostcrawler | 29/03/2010 22:05:16![]() I'm going to vote for not interesting gameplay. At the very least, you should be able to reduce your chance to miss a Taunt to zero if you reduce your chance to miss with a weapon to zero. It's also possible we'll just let them always hit. Ghostcrawler Lead Systems Designer |


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