Tanks Rejoice!
by Blacura | 06/10/2010 21:34:29![]() more threat for everyone http://www.mmo-champion.com/threads/769367-Patch-4.0.1-PTR- |
by Ghostcrawler | 07/10/2010 00:12:48![]() We did recently buff the threat generated by Defensive Stance and its equivalents. Note that with this change, the threat generated by tanks will be about the same as it is on live, which is that a tank can generate about three times as much threat as a dps class. On live, remember that classes like rogues have an innate threat reduction, warriors have reduced threat in Battle or Berserker Stance, and mages had talents to reduce threat generated. We removed all of those. Until this recent change, that left tank threat slightly low relative to live. We hoped Vengeance would have made up for the loss of Tricks, Misdirect and (to a lesser extent) Vigilance, but in retrospect we think we were still underestimating how much they were buoying tank threat. If you never used Tricks or Misdirect, then threat should feel about the same in Cataclysm as it does on live. If you use Tricks and Misdirect on live, then you might need Vengeance stacked before you feel the same, but at the same time Tricks and Misdirect still work just fine for establishing initial aggro before Vengeance has a chance to stack anyway. Ghostcrawler Lead Systems Designer |
by Ghostcrawler | 07/10/2010 00:14:14![]()
Exactly. This change won't allow you to go asleep at the wheel while tanking. Ghostcrawler Lead Systems Designer |
by Ghostcrawler | 07/10/2010 01:20:01![]()
We think doing that sometimes and AE'ing sometimes is preferable to the world of AE'ing everything all the time. If all you are doing is trying to process dungeons as fast as possible to get to the badges, then I can understand that mentality, but it's not one we want to foster. Ghostcrawler Lead Systems Designer |
by Ghostcrawler | 07/10/2010 02:07:26![]()
Yes. Sorry if my post was confusing. Generating three times the threat of the dps would pretty much be Challenging Shout with no cooldown. Generating three times the threat per point of dps should keep things interesting without being brutally frustrating. Ghostcrawler Lead Systems Designer |
by Ghostcrawler | 07/10/2010 02:09:00![]()
Heh. I never got the reason before. I figured it was just one of those "could care less" vs. "couldn't care less" debates. (And let's please not go there.) Ghostcrawler Lead Systems Designer |


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