Tanking Murmur - run out or eat the boom?
by Brandish | 05/03/2007 15:11:43![]() I have tanked Slabs more than 10 times now, and everytime I do it people seem to have different idea on how to do this guy. As a tank, I am tempted to just eat the boom and get an overheal right after - that way the rogue can stay in CloS and keep dpsing. However some people I asked prefer getting the tank out then intercept back in. My problem with this approach is, I have a hard time looking when to run out. This guy is tall, and I can't see his cast bar (if there's any). The SCT addon I have says "Murmur draws energy from the air" but when I see it, I ran out, still not enough time. When I get hit by the boom it takes ages for me to get back in range with him. Any pro tank wanna share how you do it? EDIT: looks like if you have a good healer you can stay in and keep tanking - however I'd kill murmur even if I had a crappy healer. [ Post edited by Brandish ] |
by Drysc | 07/03/2007 06:02:48![]()
Yeah, I was going to say... I'm not geared to the teeth (yet), but with a little over 1000 +healing pre-buff/trinket I don't think I could even hope to overheal someone that got me to Murmur without already asking them about their lacking health pool. Personally I prefer the tank to run out, but what ever works for you and your group. I prefer to save my mana and time for the moment that something may go slightly wrong. What's the disadvantage to running out? Maybe an extra minute on the encounter? I can think of a few more for staying in, but again depending on you and your group it could just be more efficient when you're breezing through the encounter already. |


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