So, Wintergrasp is officially a failure...
by Eulogy | 13/05/2009 21:29:22![]() They can't optimize the code enough on WoW's ancient engine to allow for massive, fun battles so rather than offer an alternative, they just nerf it to the point where no one will want to go anymore. GG. http://www.youtube.com/watch?v=pOdpwFU3gTs&fmt=22 Clearly, she was outplayed. |
by Zarhym | 13/05/2009 21:43:45![]() I think it's a little early for such a prediction based on the announced change to Lake Wintergrasp quests. We're looking into, and working on many different potential ways to keep Wintergrasp and our battlegrounds fun, engaging, and both great means of obtaining honor. It was referred to as a failure and future ghost town before the expansion released. Clearly that hasn't been the case, but we've learned how the design and appeal of the zone can lead to performance issues if too many players are crowded into a relatively small space. Our ultimate goal is not to make the zone less appealing, but to increase the appeal of battlegrounds and change the way questing in Wintergrasp works to hopefully throttle the participation in any given battle. We very much like the zone and we want it to be functional above all else. The game play inevitably suffers when performance issues arise and it's our goal to address this from as many different angles as possible, none of which include implementing solutions to ensure "no one will want to go anymore." We encourage players to provide us feedback on battleground queues and team balancing (i.e. matches starting with uneven numbers on each faction), and Lake Wintergrasp performance and honor viability once 3.1.2 is released. :) The canoe, toast and marmalade, Her umbrella for the shade. A picnic on a day of red lips and sunshine. She whispers, desire... |
by Zarhym | 13/05/2009 22:10:58![]()
We did everything but neglect Alterac Valley. We tested and experimented with numerous changes until we got it to a point where we feel matches can be completed in a reasonable amount of time, while the overall zone is still enjoyable and rewarding for the time spent there. We do agree that some of the changes made have diminished the need to engage enemy players a little too much. We also understand that Alterac Valley matches are the most prone to starting with uneven numbers on either side right now, but that's an issue to be addressed via the queuing system and functionality. There are ways we'll be looking to bring back some pretty epic battles in our next battleground as well as improve the queuing system, but there are no major changes planned for Alterac Valley at this time, particularly not for those who want it reverted to the original version. The canoe, toast and marmalade, Her umbrella for the shade. A picnic on a day of red lips and sunshine. She whispers, desire... |
by Zarhym | 13/05/2009 22:31:06![]()
It may be true that hardware support could help alleviate the performance issues in Wintergrasp. This is a process that can and will take several months. If you were around before Burning Crusade when our realms were upgraded to the best and most powerful server hardware on the market, the process from planning, purchasing, receiving, and installing that hardware took about a year. The canoe, toast and marmalade, Her umbrella for the shade. A picnic on a day of red lips and sunshine. She whispers, desire... |
by Zarhym | 14/05/2009 00:46:31![]()
MMO development is a complicated, lengthy process. Those who hold positions in development and programming have only gotten so far in this industry because they're absolutely passionate about what they do, love gaming, and have great talent. We're always looking for ways to improve the content that is currently available, but we're also always working far ahead on tasks beyond the current reaches of the community. To keep it short and sweet: apathy, ineptitude, or lack of attention being paid to the concerns raised by players are not factors here. The canoe, toast and marmalade, Her umbrella for the shade. A picnic on a day of red lips and sunshine. She whispers, desire... |
by Zarhym | 14/05/2009 00:52:17![]()
This was recently discussed with Tom Chilton in BlizzCast episode 8. I'll quote the relevant portion of the transcript here: http://us.blizzard.com/blizzcast/archive/episode8.xml
The canoe, toast and marmalade, Her umbrella for the shade. A picnic on a day of red lips and sunshine. She whispers, desire... |
by Zarhym | 14/05/2009 01:26:36![]()
It's certainly not true, nor is that an action plan for chugging along. Infrastructure and wage costs dictate that we keep content in development and testing at a constant rate to get the quickest, most qualified additions and updates to the game we can. It's a win/win for the company and the players. While players may only see new content every few months or so, there are hundreds of developers here every day working a minimum of eight hours a day to improve and expand upon this franchise. You even have people like Ghostcrawler, who is constantly in integral meetings or at his desk churning out improvements for the game throughout the day, take the time after hours to open a dialog with the community about game play. And he's just an example of someone with whom you're probably familiar due to his posting. Scores of us go home and spend our time as players giving every aspect of the game possible a great deal of play time to determine what we think is working, and what can be improved. We come in the next day to have meetings about such matters and coordinate with multiple departments to see what we can get done, and how fast it can be done. The community team is involved in all of this as well, as we're regularly reading the forums and reporting the common feedback we're seeing from players. When applicable, we try to bring some of this information back to those reading the forums to keep the conversation moving.
You have a good point. We have, over the years, slowly began to open the doors to our company so players can see "the man behind the curtain." It's ultimately a very rewarding place to work. There's a great sense of internal community within the company, and we try to share that with our player base as much as possible. I'm confident you'll see greater effort on our part in the future to give players an in-depth look at our work place. I think it's really important to consider BlizzCon in this regard as well. While developing game content day-to-day, we also go to great lengths to show BlizzCon attendees as well as those watching from home a substantial view into the process through which Blizzard Entertainment products are created, from concept to release. It's the best way for anyone interested to get to hear straight from those who work very hard behind the scenes here every day to bring millions of people around the world countless hours of reasonably-priced entertainment. :) [ Post edited by Zarhym ] The canoe, toast and marmalade, Her umbrella for the shade. A picnic on a day of red lips and sunshine. She whispers, desire... |


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