So... Shadow Priests... Any word GC?
by Bunzato | 28/12/2008 06:12:10![]() First I'd like to make a plea to Ghostcrawler to give us some indication on what they plan to do for shadow priests. Next, I would like to make a few suggestions as to what they should do to fix them. Dispersion - I know it's a dead horse, but that won't stop me. Current You disperse into pure Shadow energy, reducing all damage taken by 90%. You are unable to attack or cast spells, but you regenerate 6% mana every 1 sec for 6 sec. Dispersion can be cast while stunned, feared or silenced. Instant, 3 min cooldown New You disperse into pure Shadow energy, reducing all damage taken by 90%. You are unable to attack or cast spells, but you regenerate 7% mana and 7% health every 1 sec for 6 sec. Dispersion can be cast while stunned, feared or silenced. Instant, 3 min cooldown Vampiric Touch - Change to instant cast Vampiric Embrace - reduce cooldown by 5 seconds Imp Shadowform - Fade now provides a 2/4 second immunity to movement imparing effects and increases your movement speed by 10/20%(stacks with other effects of this type) Also - reduces physical damage taken by an additional 2/5% Silence - Reduces CD by 5-10 seconds Shadow Affinity - reduces your chance to be critically hit by 1/2/3% in addition to it's current effects. Imp Psychic Scream - reduces CD by 4/8 seconds - gives the priest a chance to get two off before dying... Imp. Shadow Word: Pain- increases damage done by 5/10% and reduces the chance it will be dispelled by 10/20% Mind Melt - in addition to its current effect - grants your shadow spells a 3/6% chance to disorient your target for 2/4 seconds. on any damage (this includes DoTs) Obviously taking ALL of these suggestions and implementing them would be OP, but taking some of them would be justifiable. Shadow Priests... sitting in the shadows collecting dust... forgotten by Blizzard. |
by Ghostcrawler | 28/12/2008 09:18:43![]()
Yes, as heated as the debate can be sometimes, I'm cautiously happy with them too. With regard to Shadow PvP, as a few players have suggested, the question is always whether to buff or to nerf to bring everyone up to the same level. Players would always prefer buffs, and frankly so would we, but sometimes it can be orders of magnitude more work to do so (when you start talking about inflating mob health across the board for example). If incoming damage were lower, through whatever solution, would Shadow priests be able to do their job? Dispersion is a new ability, and like many of the new abilities, it's going to take some test driving before we're entirely happy with it. The spell still comes up a lot in our design discussions. I'm not going to risk saying anything beyond that until we have something more concrete to offer. I am sorry to sound so guarded at times, but honeslty, players can get really upset if they feel they were promised something that for whatever reason we end up not delivering. |


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