Screw Unstable Affliction. just screw it
by Psicorp | 05/10/2006 20:53:15![]() It was bueatifull. it really was, now its a dead dream. fine. then just change the damn thing. pick up UA, throw it in the trash can, and try again. gice us sometthing else, maybe a different DoT that does some crazy damage and cant be dispelled but wont effect the othes, so contagion is all we have to rely on. maybe an ability that allows us to cause DoT effects on the target to explode, doing damage based on the amount of DoTs on the enemy, consuming there effects. something interesting. other 'locks are welcome to post new ideas or flames, screw it anyways, i have most trolls here on ignore so if any i missed happen to be around, feel free to jump in, it would be nice to get the rest of you you have broken unstable affliction. good, now you have a project. FIX IT |
by Kalgan | 06/10/2006 01:29:33![]()
I'm unclear on exactly why the Affliction tree should be the "premier" warlock tree. It seems to me that if your expectation is that we should intentionally be making Affliction clearly better than the others, then you hold a philosophy that is pretty counter to what talents are about and can expect to be disappointed. |
by Kalgan | 06/10/2006 01:51:18![]()
As other players have noted, burst killing in BC PvP is less effective than it used to be due to the higher health pools (relative to damage being done) and due to the existence of the new resilience stat that lowers your chance to be crit and reduces crit damage (something affliction is far less affected by). We intend to balance it such that destruction's overall dps is a bit higher than affliction, but at the cost of mana efficiency, mobility, and its reliance on burst. So, we've been tuning the numbers to achieve that end. |


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