by Nethaera | 26/01/2007 03:11:16

Q u o t e:
Nethaera, this is my first response to a CM since I've started playing and reading the forums 2 years ago. I remember your introduction as a CM a while back, and I've appreciated your professionalism and have followed your responses when possible on various subjects.
I'm one of those "silent majorities" I guess, because I'm the kind of person who don't feel the need to complain to "get the wheel greased". I'll just take my business elsewhere, and unless I feel it's deserving, I will not waste my time to give a company feedback because it's blantantly obvious that the company didn't put any thoughts into that specific action which caused me to terminate our business relationship in the first place. I have a high level of patience and optimism and this usually takes months or years before I make such a decision.
I feel compelled to write you because I feel you deserve to hear from those who are not usually vocal about changes and their thoughts. I hope you are still keeping an eye on this thread as this post was actually written for the "Why the nerf" thread.
There's nothing new that you've not heard from many Priests on this forum:
1. Low survivability in BG 2. PW:S scaling in regards to damage 3. Poor 41 point talents 4. Healing not to scale to damage 5. Mana regeneration
For reference my stats, gear, spec, and experience are as follows:
Healing set: 925 +healing (with DS) Damage set: 375 +damage (with DS) Leveling set: 725 +healing, 375 +damage (with DS) Armor: 33% mitigation to damage (with regular IF) Gear: T2 & T2.5 with GM Mace and Nef Orb Experience: Naxx guild 5 bosses killed Spec: 23/30/0 with Surge of Light & Imp Divine Spirit
The suggestions I'm making are based on my gameplay experience in WoW.
Graphs, diagrams, "hard numbers", and equations cannot replace the fun and "personal" factor that a player develops with his/her toon. On paper a Priest may be the most "effective" healer, but it's not fun when they are passed up for equally capable Hybrids or get 3 shotted by a Warrior in BG while a shield is up.
My first toon was a Rogue, and while leveling was very fun and exciting, it soon became apparent that Rogues didn't have a place in endgame. Having your poisons immune in MC and being a liability in ZG was one reason I moved to a healer. To this day, I'm still convinced that Rogues are easily replaced by DPS warriors due to the Rogue's liability and diminishing difference in their DPS.
As a Priest, I love healing. It's extremely engaging and I'm happy to be a key supporting class. I don't need to have the killing blow or glory, and yet I know that I helped a great deal when we clear a raid boss.
I would like to thank whoever is responsible for changing DS to make more of an impact to our class, and for the new upcoming spells on our way to 70. SW:D, BH, SF, PoM are excellent spells and I'm sure they will be very handy in certain situations, especially PoM, BH, and SF.
Unfortunately we require additional attention to key areas as I've mentioned above. This may result in a "nerf" to other classes (the easy way out IMO), or a thorough planning from decision makers on how to mend the damage they have inadvertantly caused for Priests. While I'm not going to repeat what you don't already know, I would like to point out a few important factors so far as I'm leveling to 64:
1. PW:S: I'm not going to say that I enjoy being 3 shotted by one player while I've shielded, PS, Renew, and 5 steps away from my team in BG that it's simply not fun to not have a fighting chance in BG. Mind you that I was in a bush healing in the back. This was lvl 60 BG btw.
I was leveling last night in Zangarmarsh with my wife and a level 63 mob was hitting for 650+. This was not an elite. That 63 elite one shotted through my PW:S. Unless this is working as intended, there are some serious issues for the Priest class.
2. If a 63 mob is hitting for 650 on cloth, I wonder how much they will hurt my guildies on raids in the harder instances? This brings up the level of healing spells I'll have to use, along with the way I'll have to adjust to regenerate my mana for the duration of the fight. The new SF is nice, however I'd prefer a Druid or Mage talent anyday.
3. Inferior 41 point talents in Disc and Holy. If we were able to dispel the Felguard, Trees, or Water Elemental I think most Priests will be happy. I will not go 41 points into Holy to replace PoH; it doesn't make sense, regardless how "efficient" it is over PoH.
Neth, I truly hope you can understand that I echo most of the concerns that have already been presented. You can certainly look back at my post history and see that you are indeed the first CM I've taken the time to respond to, because I trust that you'll relay this information wisely. I feel it's not so much the 5% "nerf" that people are angry; it's the lack of "damage control" and explanations to a patient class.
If I may suggest, next time please advise the decision makers to consider all angles before releasing changes that may affect your player base. Case in point is the former 30% PvP honor changes, and the subsequent reduction to Warriors' and Hunters' abilities. Going back and explaining that there was a mistake is not easy. Why not do it right the first time? Perhaps this is why your notes from the Priest's forums are "overwhelming" the developers and monopolizing their time. There are quite a few areas in our class to "fix".
Thank you for keeping a level head despite constant criticism. Many of us appreciate what you all go through daily.
Thank you Holymoley. I appreciate you taking the time to post and will make sure that it also is added into the feedback. |