Resil = crit related. dots are not. so why..?
by Drysc | 11/07/2007 19:43:51![]()
Thank you for your kind words. Well, I would say that allowing an entire spell type that has no counter is actually less than complex. It's the antithesis of complex, it's actually quite plain. I think your question is mostly boiling down to "Why resilience?" and the simple answer is because it's a PvP stat. It's already a stat on the items that we would want it to be, and it's already widely supported. It was a pretty clear choice. Before, resilience was a way to mitigate through reduction of crit chance and damage, and now it's a way to mitigate through reduction of crit chance/damage, and DoT damage. |
by Drysc | 11/07/2007 19:55:22![]()
Yes, in the perfect storm of 'anti-you' your DoTs will never be allowed to land successfully. There are tactical choices, abilities, team members, all of which can reduce your chance to have them dispelled. A counter to a counter. Sounds like fun and engaging gameplay.
Uh, well you would actually have the ability to overcome these though itemization if they're an issue. The person on the other end of the DoT does not. Until after the change that is. |
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