Reason behind the change to elemental focus?
by Thunderhoof | 19/04/2007 00:40:30![]() I was wondering if I could get an answer to this question. I know the change was originally put in place to help with shaman mana issues. Why was it changed to basically put it where it was before the orignial change for most shaman? ( And I don't want the idiots who make up most the responders writing "because blizzard hates us!") The Horde still has the only true shaman. |
by Tseric | 19/04/2007 01:03:17![]() It's not all that different from the Paladin Illumination change. It's basically taking a "free" spell and having an actual cost in mana for it. Over time, the zero mana cost for spells can alter the total number of spells cast in a given amount of time. The devs felt that this was to large at one hundred percent, under current conditions, so they hemmed it in. |
by Tseric | 19/04/2007 01:13:43![]()
It has to do with the similarity of clearcasting effects, not the classes themselves. It's unfortunate that you can't make that connection. |
by Tseric | 19/04/2007 01:25:40![]()
Just looking for clarification. How do you know that it is a great minority? What are you basing that on? I personally knew a Shaman that had pretty standard gear, but cranked out a lot of damage at little cost, due to this talent. So, off of that, I could say that it doesn't require only the best gear to accomplish such a thing in the current game, merely focus of stats on the gear chosen. I will pass this sentiment on in hopes of hearing what the devs think in regards to mana efficiency and the classes progression. Don't know, but I can ask. |
by Tseric | 19/04/2007 01:36:03![]()
I didn't really mention time in my post, I mentioned cost. |
by Tseric | 19/04/2007 02:02:37![]()
In running 5-person dungeon with this shaman, he spec'ced his gear more into +dmg and crit. His damage was pretty high for a number of groups with differing composition. Any number that I throw out will probably get chewed up, but I recall seeing him, at least once, put out about 100k damage for a single encounter. He often had enough mana after fights that it merited comment. When I first saw this change, I thought of him. If he claimed to have excess mana and the idea that one hundred percent return played directly into this, it followed that this change was addressing that continued return of mana. That's what I took from it. |
by Tseric | 19/04/2007 04:02:07![]()
I didn't judge the ability. I didn't make the changes. All I did was relay my own experience about how this change did not seem confusing to me. You seem to be attaching a lot of causality to my comments and getting carried away that the devs are changing thing based on this one anecdotal post. I'm just trying to talk things out. The emotional baggage being piled on in this thread simply detracts from that. |
by Tseric | 19/04/2007 09:07:48![]()
/sigh They both allowed for the free casting of a next spell, or basically removing the cost of a next spell. Seems like the exact same end effect to me. |


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