PTR Feedback seems pointless. =/
by Emeraude | 18/05/2007 01:46:15![]() On the Warrior boards at least, there are multipule posts everywhere regarding the change to our PvP Trinket. Blizzard regarded the change as a buff(PTR 2.1 Questions and Top Concerns What's the point of giving feedback if Blizzard ignores the feedback to the changes. =/ And before somebody brings it up, Charge/Intercept/Intervene do not break slowing effects, it was a bug fix so we don't over-run our targets, the slow effect remains after the above abilities are done. [ Post edited by Emeraude ] Welcome back Gear Gap, I missed you so much! Hail Tigole! Hail Raiding! Pew Pew! |
by Kalgan | 18/05/2007 03:31:15![]()
I honestly do feel this is a buff to the trinket. Warriors play the slowing game very well with hamstring or piercing howl. You're slowed, they're slowed... it's generally not that bad of a scenario. If the target slips out of melee range, intercept gives you a pretty good shot at getting back within range so you can be mutually slowed (especially after the fix where you aren't slowed while intercepting). Also, in most cases where the target can slip away again, they can usually immediately re-apply their slowing effect anyways (with no diminishing returns), negating most of the value of a 1-time break. In competitive play, the trinket rarely gets used to exclusively break a slowing effect, it's almost always saved to break an immobilizing effect which is far more dangerous to a warrior (or a long-duration stun). By comparison, the effect of an undispelled long duration cc like polymorph tends to affect the outcome of a fight much more drastically than an undispelled snare. So, while there are of course posts where some warriors feel they'd prefer the snare removal, there are also plenty of warriors I know of on top arena teams that feel the polymorph removal is the stronger overall option. I wouldn't say that PTR feedback is pointless, I'd say that people with an opinion contradictory to your own have gotten their way this time. |
by Kalgan | 18/05/2007 04:03:53![]()
I'd be curious to know how you measured "most"?
Versus... listening to ineffective warriors when it comes to making a decision regarding the use of a pvp item during pvp? |
by Kalgan | 18/05/2007 08:00:47![]()
+
Hmm. |
by Kalgan | 18/05/2007 08:07:12![]()
When I get conflicting feedback, it's my job to decide who I think is right. Not only is it sketchy at best to assume that the trinket change is actually opposed by "the majority", but being "right" doesn't necessarily have anything to do with siding with the majority or minority. If this weren't the case, you could make a great game by polling people to make every decision. As far as I can tell, that hasn't ever been vaguely close a successful strategy. |
by Kalgan | 18/05/2007 08:16:59![]()
I'd say rupture kiting rogues are one of the warrior's least concerns in group pvp. However, I think there's some validity to argue that the trinket loses value in cases where you'd use it to get out of an immobilizing effect while also under the effect of a slowing effect, and the target is also close enough to get to quickly without needing to use intercept anyways. That being said, in my experience that case is narrow enough that it's less meaningful than a full duration polymorph. |
by Kalgan | 18/05/2007 08:38:45![]()
Once you're assuming paladins alive on both sides with bof/cleanse it's pretty hard to assume anything at all about slows, immobilizes, or polymorph. In that scenario, it probably doesn't matter at all which one the trinket dispels, the trinket is almost certainly going to play very little part in who does or doesn't get that first key kill. I think the trinket becomes more relevant in the scenarios where bof/cleanse/dispel aren't reliable for either side, and in those scenarios it seems to me that the poly removal is more useful than the slow removal. |
by Kalgan | 18/05/2007 08:41:26![]()
So, if the warrior trinket removed slowing effects instead of polymorph effects it would mean we'd be building the game around the vast majority of the player base? I'm really not following how you're arriving at that conclusion from this particular discussion. |
by Kalgan | 18/05/2007 08:50:29![]()
Yes, their feedback for this particular change holds more weight. Somehow, some of you have extrapolated that (erroneously) into the assumption that all decisions are made that way. |
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