Prot Paladin - Build 12644
by Bernkastel | 30/07/2010 16:49:12![]()
Really nothing to comment but AS now silencing as its only effect. I remember GC commenting the dazing just made the pull take longer for the adds to be positioned. A welcomed change.
Improving the effectiveness of low level tanks, specially in the 10-20 bracket -- I'm all for that.
I am happy with AD as long as the 35% health restriction is gone, which has been since the previous build. It seems interesting how AS is being changed -- again, I'll touch on this later on.
Makes the HP generation more forgiving. Previously, you needed 13.5secs to have enough HP for HS to be effective, provided you did not miss any CS. It still seems clunky however -- again, I'll touch on this later on.
This is the first WTF change of this build. HP generation for protection paladins is clunky at best (see the 13.5 secs to generate 3 HP from the holy shield example) and we can either use it to block more or heal ourselves. Incredibly situational -- the only I can think of where this is preferred over using your HP on HS instead is for a big magical attack since block does nil for that -- and in a raid setting, you'd prefer to use an actual cooldown so you can then go back to continue blocking with your HS.
I'll finally be able to talk more about AS. It seems they want our AS to be the counterpart of Revenge in the sense of the proc. It also seems they want us to use it constantly as part of our rotation and they're making this our interrupt to boot. Highly counterintuitive considering that AS was primarily our pulling tool of preference for a whole expansion.
With the talk that they want to nerf AoE even more, I saw this change coming.
It went from a pure prot talent to a talent only Holy and Ret will take -- unless the "your healing" is a typo and it really is "healing"
No comment on this one. -- My overview. Touching back on Vindication: Will the Vindication effect still be applied to a target if Holy Wrath misses? On AS: Another note -- if this is going to be our interrupt, even with a proc, it's still on the GCD. And let's not forget that it takes 4 secs for the chance to proc. On flavor (paradigm): I sense a shift. We were being sold the philosophy of paladin tanks blocking more often although for less, it seems that idea has changed recently. Now there's a ramp up time to match the 15% block baseline warriors get; then we were told that ramp up time was to compensate for the warriors using their GCDs to apply debuffs -- but now it's the same thing for us with Holy Wrath/Vindication. And now there's the new Warrior Critical Block with its 10% chance to block + 10% chance to crit block + mastery. At this point, warriors seem more complete on the beta pass than the paladins and I feel the problem is still the implementation of Holy Power. Holy Power, IMO, is the elephant in the room. It works great for Retribution and that;s awesome -- ret paladins seem to like how HP weaves into the way they dps. The problem arises on trying to implement that system into the other two trees. And the one that comes out losing the most, at this stage, is protection. It is my hope that next builds will touch on protection paladin quite a lot more, but at this stage, I am disappointed. --- And a question: Would blizz be willing to trash the concept of Holy Power for both Holy and Protection if it's holding the development and implementation of the trees? [ Post edited by Bernkastel ] |
by Ghostcrawler | 31/07/2010 01:57:11![]() We'd like to give Prot paladins (Ret too) passive spell hit somewhere. We'd also like to find a way to bring Shield of Righteousness back, but only if we can find an actual niche for it -- not just "here's another attack." Something like it consuming Holy Power but refreshing Holy Shield. Word of Glory has no cooldown. It is limited by Holy Power production. Ghostcrawler Lead Systems Designer |
by Ghostcrawler | 31/07/2010 06:46:43![]()
I'm pretty sure it affects both damage and healing. Ghostcrawler Lead Systems Designer |


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