November Discussion Topic: New Terran Ghost

by Karunecm | 07/11/2007 01:36:51

Karunecm

November Discussion Topic: The Multi-Purpose Terran Ghost

Of all the original StarCraft units brought back to StarCraft II, the Terran Ghost has undergone some of the most changes. The Terran Ghost wields new abilities such as Snipe and the upgradable EMP burst and cloak ability. Furthermore, the Ghost is also able to call down Drop Pods in addition to their classic Nuclear Launch ability. In addition, the Terran Ghost can be built early game, in a Barracks with a tech lab and a Shadow Ops as a prerequisite building, making it a Tier 1.5 unit.

These changes have brought about much innovation to the gameplay for StarCraft II and we encourage the community to add their feedback to these changes!

Here are the Ghosts stats in the current build of StarCraft II (Not Final):

Mineral Cost: 100
Vespene Gas Cost: 100

Hit Points: 100
Max Energy: 200 (Starts with 50)
Armor: Light
Weapon Damage: 5 (+30 vs Light)
Range: 10
Weapon Speed: Normal

Ability Costs:
Snipe: 25 Energy (Does 50 damage vs. Biological unit + 100 vs. Light Armor and can be used while cloaked)
EMP: 100 Energy (Depletes energy and shields of enemy units within the area of effect)
Cloak: 25 Energy (initial) and 1 Energy/Second while Cloaked

If you have a StarCraft II fan site and would like to participate, please email me at Karune@blizzard.com.

Battle.net Questions for Fans:

*Do you like the new StarCraft II Ghost?
* Will the new Ghost change your strategy?
* How would you utilize the Ghost?

* Additional Feedback you would like to give?


Each StarCraft II fansite will be featuring different types of questions, so be sure to also visit those sites. All of this feedback will be compiled and sent to the dev team and I.

Please structure feedback as follows:

-----

<question you'd like to answer>
<your answer>

<question you'd like to answer>
<your answer>

-----

Looking forward to some great discussions about the new Terran Ghost unit!

by Karunecm | 07/11/2007 19:55:37

Karunecm

he Ghost is quite a deadly unit in the hands of a skilled player. To put into perspective, in the current build:

1 Ghost standard rifle shot kills a Zergling.
2 Ghost standard rifle shots kills a Marine/Medic.
3 Ghost standard rifle shots kills a Zealot.

1 Snipe for 25 energy will take a Zealot down to 1 hit point.

Ghosts (range 10)can also shoot at most defenses without being fired back, such as a Protoss Phase Cannon (range 7).

Now, when you consider having more than one Ghost in a group, and focus fire, you can easily pick off key Light Armored units, with a single fire.

On the other hand though, Ghosts do virtually no damage (5) to anything that is NOT light armor, such as buildings, tanks, and more armored units.

by Karunecm | 07/11/2007 19:55:54

Karunecm


Q u o t e:


Karunecm - One question so Blizzard gave Ghost the EMP ability and have taken out the Lockdown ability correct?

Thanks Blizzard.


Correct :)

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