New PTR causes Macro Problems?
by Galende | 28/10/2007 04:25:29![]() I have no Add-Ons running, nothing fancy, yet strangely every now and then, since last PTR push, my macros cease to function. It seems to happen most when I'm fighting multiple mobs, or mobs that 'spawn' other mobs - like the "" giants in Northwest HFP. The two specific macros are nothing simple:
Both macros are bound to mouse buttons 3 and 4 using the standard UI, respectively. Am I just crazy? Is anybody else seeing this? Crossposting this on the PTR forum, just in case.
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by Slouken | 28/10/2007 09:35:16![]() Any chance we can get some more specific steps? Could this be your problem? http://forums.worldofwarcraft.com/thread.html?topicId=2518907263&p [ Post edited by Slouken ] |
by Slouken | 29/10/2007 20:46:46![]()
What is the intent of a Steady Shot / Auto Shot sequence? Steady Shot automatically interrupts Auto Shot and then resumes Auto Shot when it ends... ? |
by Slouken | 29/10/2007 22:05:45![]() Right, but all you need is Steady Shot in that case... ? The problem with Auto Shot is that it's a toggle. :) |
by Slouken | 02/11/2007 01:51:14![]() The stuck cast sequence problems should be fixed in the next test realm update. The hunter Auto Shot macro issues should also be fixed in the next test realm update. Please test over the weekend! |
by Slouken | 02/11/2007 18:08:32![]() *laugh* Thanks! |
by Slouken | 05/11/2007 21:10:50![]() Okay, thanks for the info guys, we tracked this down and it should be fixed for the next test realm update! |
by Slouken | 07/11/2007 05:47:38![]() huzzah! :) |
by Slouken | 15/11/2007 18:10:27![]() Can you specify exactly the problem you're seeing? If you're talking about the sequence not automatically advancing when Auto-Shot fires, that's by design. You're supposed to click the button to advance the sequence. Is there another issue I'm not aware of? |
by Slouken | 15/11/2007 20:10:34![]()
No, that was a bug fix. Feign Death restarts your ranged round time. |
by Slouken | 16/11/2007 01:45:42![]() BTW, the bug with spells that require targeting (e.g. Blizzard) is fixed for 2.3.2. We're still investigating the issue with Judgement. Any info is appreciated! |
by Slouken | 16/11/2007 19:35:40![]() The bug with Whirlwind has been fixed for 2.3.2. Funny story... when you cast Whirlwind, the server actually sends a message back to the client saying that it silently failed and casts another spell called Whirlwind on your behalf. So, in 2.3.2 we're just advancing the sequence when we see a spell success with the name of the spell we're looking for. Hunters will be pleased, since this means their Steady Shot, Auto Shot macro will automatically advance again. :) [ Post edited by Slouken ] |
by Slouken | 16/11/2007 19:45:39![]() No, just any that are currently in progress, just like before. |
by Slouken | 16/11/2007 19:55:30![]() They're discarded. They only advance once you trigger them explicitly. |
by Slouken | 19/12/2007 18:10:43![]()
Is this still active on the 2.3.2 test realm? |
by Slouken | 21/12/2007 18:54:25![]() As far as I know, it's fixed in 2.3.2. |


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