New Human Racial is in...

by PvpmagC2786 | 11/09/2008 05:29:40

PvpmagC2786

http://thottbot.com/wotlk/s58984

Woohooo.... Let the cowerdice commence



I cant believe that blizzard is okay with giving the impression that any playable character is a coward.


Unbelievable...
"Give a man a fire and he's warm for the day. But set fire to him and he's warm for the rest of his life."

-Terry Pratchet

by Kalgan | 10/09/2008 19:43:41

Kalgan


Don't get too used to it though, this is beta! The next build will feature three significant changes to racials.

"The Fall of Humanity": removed

We'll be trying out a new Human racial in its place...

"Every Man for Himself": Removes all movement impairing effects and all effects which cause loss of control of your character. This effect shares a cooldown with other similar effects.

also, a significant change to Shadowmeld...

"Shadowmeld: Activate to slip into the shadows, reducing the chance for enemies to detect your presence. Lasts until cancelled or upon moving. Any threat is restored versus enemies still in combat upon cancellation of this effect."

Yes, it can be used in combat. Yes, the effect is very similar to what was previously "The Fall of Humanity". The cooldown is 3 min.




by Kalgan | 10/09/2008 19:56:35

Kalgan


Q u o t e:

On the cooldown bit, so this'll share a CD with our PvP trinkets? If so, do humans no longer really need to worry about the PvP trinket (for its effect, anyways, there's still the resilience)?


Correct, as it states it shares a cooldown with other similar effects (the pvp trinket). So, you essentially gain flexibility regarding what to do with that slot.

by Kalgan | 10/09/2008 20:10:52

Kalgan


Q u o t e:

PvP trinket w/ resilience = 2 minutes
Racial = 3 minutes.


Human Racial = 2 min.

by Kalgan | 10/09/2008 20:16:59

Kalgan


Q u o t e:


...but at least keep the +1.5 levels of stealth for druids and rogues...



The 5 extra points of passive stealth value is still there actually. It isn't in the shadowmeld tooltip because it's now just its own passive effect called "Elusiveness".

by Kalgan | 10/09/2008 20:23:54

Kalgan


Q u o t e:
edit: Actually, thinking about it, it looks a lot like vanish, is that what it is like?



Not entirely, although you can use it in combat, and it will cause any mobs currently on you to de-aggro, it doesn't actually take you out of combat unless you're the last one on the hate list of any mobs that you were engaged with.

by Kalgan | 10/09/2008 20:26:12

Kalgan


Q u o t e:
What are the odd Kalgan, of getting the human racial down to 1 minute and 30 seconds, compensating to the loss of resilience?


Approximately 3,720 to 1. No wait, those are the odds of successfully navigating an asteroid field. Odds of lowering the cooldown? Zero.

by Kalgan | 10/09/2008 20:27:20

Kalgan


Q u o t e:


So if you are fighting 1 mob, and you shadowmeld, you will then be removed from combat?





Yes.

by Kalgan | 10/09/2008 20:32:10

Kalgan


Q u o t e:



I agree that this change is kinda bad. I really do like the idea of being able to use it in combat, BUT I would rather keep it as is if there is a 3 min CD on it. Guess I'll have to test it and deal with not getting being able to set Shadowmeld to get my hotpockets all the time. :-P


I have to imagine that clear-cut combat usefulness is generally better in MMO terms than getting low-risk hotpockets. Of course, maybe I'm underestimating the importance of hotpockets.

by Kalgan | 10/09/2008 20:38:37

Kalgan


Q u o t e:


Does that also mean that shadowmeld will also force pvp targets to detarget you (but not necessarily prevent them from retargeting you)?

Still seems that the human racial is not only slightly better in most applications, but also enjoys a lower cooldown.



Yep, forces a detarget.

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