New disenchanting rules are a joke.
by Drysc | 04/12/2006 20:04:35![]() Well really the mechanic behind disenchanting has always been off considering how all other professions and systems work within the game. At all times we attempt to have a characters investment in a skill further that skill, and that their time in the game works toward improving that skill and allowing better and better profession 'rewards'. Disenchanting was really the only profession mechanic that allowed any low level 'throw away' character to interact with any high level items with no investment in the skill. Conceptually it didn't follow some of the core design mechanics that can be found throughout the game, and the expansion made a perfect time and place to go ahead and correct disenchanting. [ Post edited by Drysc ] beyond the anthills of the dawning of this plague i've lost my way |
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