My Cataclysm Protection Warrior wishlist
by Jaecelynn | 08/07/2010 17:21:03![]() 1. TC remains the same, but we get a cooldown to make it spammable (a'la how Berserk works with Mangle for druids). Its not like whelps spawn in the entire time you're in Onyxia's Lair, after all - why change the way TC works all of the time? 2. Cleave hits more targets. Even if that comes at the cost of some of the damage it does, Cleave could be another viable 'we need something for tons of adds spawning' option. Since we are losing the off-GCD Cleave (and a chunk of dps/threat, accordingly), this would be an excellent way to compensate. 3. Cooldown parity with other tanks. 5min SW and 3min Last Stand need to die (and it sounds like they are, but its still a wish) painfully. 4. A way to cast Revenge when not the one tanking/taking damage - e.g. "when the player with Vigilance takes damage, there is now a 20% chance to allow the use of your Revenge ability" or something similar. One reason protection warr. dps is so much lower when not taking damage is because we lose Revenge, which has become our hardest hitting ability. 5. Allow Shield Slam to dispell harmful magic effects off players. Yep, I said it. 6. Devastate gets a set of sound effects that don't scream "magic sprinkle-sprinkle!" [ Post edited by Jaecelynn ] |
by Ghostcrawler | 08/07/2010 18:40:52![]()
We're still iterating on the Cataclysm design of Thunder Clap. It needs to fall into a space where it isn't monotonous to AE tank while still giving warriors the tools they need to do the job.
This seems to be solving the same problem as number one.
We don't want mirror images of every ability. So while we want tank parity at a high level sense, we don't want to do that by every tank having the same tool with the same costs, cooldowns and powers. Why have different classes under that model?
I think this is a valid point.
This on the other hand seems weird to me.
And no big sword on top of the giant's head? :) Ghostcrawler Lead Systems Designer |
by Ghostcrawler | 08/07/2010 22:18:14![]()
I said that we'd like to remove the glyph and just make the talent all there is. Not sure if we would use the glyphed or unglyphed cooldown yet though. Ghostcrawler Lead Systems Designer |
by Ghostcrawler | 08/07/2010 22:20:11![]()
That's useful feedback. Usually we hear from warriors who don't like the visual. Ghostcrawler Lead Systems Designer |
by Ghostcrawler | 13/07/2010 07:30:36![]()
We consider being GCD locked a bad thing. It doesn't give you any room in your rotation to say click a potion or respond to a proc or do something out of the ordinary. It leads to tunnel vision.
We haven't done much with Critical Block as mastery yet because the level cap on the beta is so low and raid content isn't available to publicly test yet. As we get closer we'll put some better numbers on it. Ghostcrawler Lead Systems Designer |
by Ghostcrawler | 14/07/2010 03:30:54![]()
This.
I agree. We tried making warrior AE "rotations" just one button, but we didn't like it. We'll change the other classes instead.
If we do one thing for class design in Cataclysm, it will be changing the paladin (all 3 specs) rotation up a bit! Ghostcrawler Lead Systems Designer |
by Ghostcrawler | 14/07/2010 05:48:11![]() Heroic Leap isn't implemented yet. The level cap isn't at 85. Most trees are losing free stats such as Strength, hit and expertise. If you want it, you'll have to gear it. The dual-wield trees will keep some free hit. Ghostcrawler Lead Systems Designer |


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