Mastery System Preview
by Eyonix | 09/03/2010 22:45:14![]() Last week, we gave you an early look at the changes we’re making to the stat system in World of Warcraft: Cataclysm, and explained how these changes will ultimately provide players with more interesting gear choices and make stats easier to understand. Today we’d like to go into more detail about a brand-new feature that’s an integral part of this overhaul: the Mastery system, a set of new game mechanics designed to allow players to become better at what makes their chosen talent tree cool or unique. With this system, we want to accomplish three things: give players more freedom in how they allocate talent points, simplify some of the “kitchen sinky” talents that try to do too much at once, and add a new stat to high-level gear that makes you better at your chosen role. Here’s how the system works: As you spend points in a given talent tree, you’ll receive three different passive bonuses specific to that tree. The first bonus will increase your damage, healing, or survivability, depending on the intended role of the tree. The second bonus will be related to a stat commonly found on gear desirable to you, such as Haste or Crit. The third bonus will be the most interesting, as it will provide an effect completely unique to that tree -- meaning there will be 30 different bonuses of this nature in the game. This third bonus is the one that will benefit from the Mastery rating found on high-level (level 80 to 85) gear. One of our primary goals with Mastery is to give players more flexibility to choose fun or utility-oriented talents rather than make them feel obligated to pick up “mandatory” but uninteresting talents, such as passive damage or healing. (For examples of the kinds of powerful but boring talents we’re talking about, take a look at the talent tier just above the 51-point talent in many of the existing trees.) In a sense, Mastery makes it so every talent in (just for example) a rogue tree essentially has an invisible additional bullet point that says “β¦and increases your damage by X%.” This way, if you choose a talent like Master of Deception (which reduces your chance to be detected while stealthed) or Fleet Footed (which affects movement), you won’t feel like you’re giving up damage in exchange for utility. There will still be talents that boost damage, of course, but those talents will also affect the way you play. For example, you can still expect to see talents like Improved Frostbolt, which reduces the cast time of the Frostbolt spell; it increases DPS, but it also affects the mage’s rotation. Piercing Ice, however, is just “6% more damage” and is the kind of talent we’re trying to eliminate by implementing the Mastery system. As we get closer to Cataclysm’s release, we’ll go into more detail about the changes coming for each class, including individual talent-tree adjustments and how Mastery will affect them. In the meantime, here are a few examples to demonstrate the three kinds of passive bonuses we described above. Please keep in mind that we're still working on this system, and the handful of examples we're providing here are, of course, subject to change. |
by Eyonix | 12/03/2010 00:15:00![]()
This has been removed. This portion was outdated information. |
by Eyonix | 09/03/2010 22:45:44![]() Holy Priest For each talent point spent in the Holy tree, the priest also gets:
Discipline Priest For each talent point spent in the Discipline tree, the priest also gets:
Frost Death Knight For each talent point spent in the Frost tree, the death knight also gets:
A couple other things to note: Currently, we’re not planning to retrofit the Mastery stat onto current level-80 gear when we roll out the stat-system changes prior to Cataclysm’s release. However, Mastery will begin appearing on select quest and dungeon items. You will also gain a small amount of Mastery by wearing gear of your intended armor type (such as plate for paladins). For players with dual specs, when you change between your two chosen specs, the Mastery bonuses and the benefit you receive from the Mastery stat on gear will adjust automatically based on your new spec. We’ll have more details to share about these and other changes we’re making in Cataclysm in the future, and we’ll do our best to answer your questions about the Mastery system here on the forums. For information on many of the stat changes being made in Cataclysm, please check out our earlier update at - Cataclysm Stat & System Changes [ Post edited by Eyonix ] |
by Eyonix | 09/03/2010 23:00:42![]()
1) Mastery on gear gives you one bonus. That bonus is the third passive (the unique one) in the tree in which you’ve spent the most points. In the examples we gave, those are Absorption, Radiance and Runic Power generation. 2) Ferals will have passive bonuses that say Cat: melee damage done, Bear: damage reduction. For death knights we have a different plan in mind that we’re not quite ready to discuss. DKs are undergoing some slight changes so they aren’t so GCD constrained and are less limited by rune cooldowns. 3) Assume you only get the passive bonuses for the tree in which you’ve spent the most points, and there is a ceiling per tree (which could be something like 51-55 talent points). If you spend more points than that in a tree you still get the benefits of the talent. If you spend points in another tree, you are benefiting from those talents instead. Unless you try to make say a 40 / 36 / 0 build, you shouldn’t be losing passive bonuses. If you turn level 10 and spend 1 point in Discipline, you are now a Disc priest. You receive the Disc talent tree passive bonuses and mastery rating on gear benefits your Disc passive bonus (Absorption). If you reach level 85 and have 70 points in Disc and 6 in Holy, you are still a Disc priest and the same rules apply. If you change your build to 51 Disc / 20 Holy / 5 Shadow, you are still a Disc priest. 4) They are weak now and the intent is to keep them that way. We aren’t trying to nerf them any more than they are today. If we want to make sure Resto shaman can do big Lava Bursts, we’ll give them a talent or something to make that happen. We don’t want Resto shaman to Lava Burst anywhere on the scale of an Elemental shaman. Again, how they perform today is pretty much the target for where we want to end up. [ Post edited by Eyonix ] |
by Ghostcrawler | 09/03/2010 23:26:09![]()
I know it's hard to get a feel for the design when you can't see the complete picture, but talent trees are changing for Cataclysm. As Eyonix referenced above, we are changing the DK rune mechanic a little so that you aren't so GCD constrained. This in turn will give us a chance to rebalance how much runic power Frost gets. Remember that in many cases we are pulling talents out of the trees and giving them to you as passive bonuses. In general if you see a passive talent tree bonus and think to yourself "Hmm, that doesn't sound very good for me," then it's probably because we haven't revealed the changes that lead to that being attractive to you. By all means mention concerns though. That's one of the reasons we like to announce changes like this early. Ghostcrawler Lead Systems Designer |
by Eyonix | 09/03/2010 23:29:36![]()
It’s actually very uncommon for players to go even across the board. If you spend your first talent point in assassination, your second in combat and your third in subtlety then yes, that problem might exist. There are other cases where someone might choose to do so at max level as well. We’ll just have to come up with a simple rule, such as your last point spent wins in cases of a talent tree "tie" -- (just an example). As long as everyone knows and understand the rule that's used, you can play around it in the off-chance the situation comes up. |
by Eyonix | 09/03/2010 23:31:42![]()
It's hard to set stuff like this in stone until we explore what kinds of builds will be popular, but assume that you don't get anything for the sub spec (except for the actual talents, which are presumably still valuable or you wouldn't be sub-speccing). |
by Eyonix | 09/03/2010 23:36:26![]()
Ret? Shoot, Greg -- we remembered to attach the mastery system to retribution, right...?? I kid, I kid! |
by Eyonix | 09/03/2010 23:49:15![]()
You're not being punished. There will be a cap, if you choose to spend points in another tree before you reach that cap, and are giving up some passive bonuses, than you've determined that the talents you're gaining in the other tree are more meaningful to you. This will allow for further customization, as there will be some pretty cool choices involved when building your character that weren't present before. |
by Eyonix | 09/03/2010 23:57:26![]()
Talent trees are being completely redesigned. The original posts explains some of this in greater detail. |
by Eyonix | 10/03/2010 00:00:17![]()
We'll be sharing more on the mastery system soon, (possibly with visuals), right now we wanted to provide a basic understanding of the system and open up some discussion. |
by Eyonix | 11/03/2010 22:56:48![]()
Yes, low level talents will be looked at extensively. The talent tier just above the 51-point talent was just a good example. |
by Eyonix | 11/03/2010 23:01:03![]()
Mages will continue to wear cloth, but the armor value provided by cloth will be increased in Cataclysm. As for class specific talent changes, as well as information regarding new spells and abilities -- you'll just have to wait a little longer. ;) |
by Eyonix | 12/03/2010 00:15:00![]()
This has been removed. This portion was outdated information. |
by Zarhym | 07/04/2010 22:14:22![]() For more information from the original thread, see our Blizzard Archive: Mastery System Preview Take it, they give it. So rivet for rivet I will pilfer my family a bulletproof love... |



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