Low framerate in 2.1.0 - 2.1.1?

by Datth | 05/06/2007 16:10:48

Datth

Patch 2.1.1 had a good deal of bug fixes that went into place. If you had low framerates in 2.1.0, what is it like in 2.1.1?
Technical Support
ERROR #132 (0x85100084)
Program: C:\Program Files\World of Warcraft\WoW.exe
The instruction at "0x4FE59FCC" referenced memory at "0x00000A51".
The truth is out there...

by Datth | 06/06/2007 02:41:12

Datth


Q u o t e:
Speaking of framerate issues and things that need fixing, will the 60fps cap on dual core processors ever be fixed?
That was fixed in 2.0.3 or 2.0.5. The bug was that the counter hits 64 FPS and didn't allow vsync. If you're stuck at 60, uncheck vsync. I cap at 60 with vsync on and seen it go up past 100 with it off.

by Datth | 06/06/2007 02:43:50

Datth


Q u o t e:
2.1.1... is this the patch from last week, or was there another patch released today?
2.1.1 is today. 2.1.0(b) was last week.

by Cprompt | 07/06/2007 14:57:34

Cprompt

We're very interested in learning more about what's going on here. Let's do a hardware survey. Everyone who has experienced a significant frame rate drop since 2.1.0 please list the following:

1) Processor
2) Graphics card

For bonus points, list your graphics driver version. Our goal is to reproduce this problem in-house. If we can reproduce it, we can fix it.

by Datth | 07/06/2007 23:05:26

Datth


Q u o t e:


OMG...this is becoming quite ridiculous. Why must we repeat this again? What happened to all the folders that were copied and zipped and sent off to Datth? Where did the two previous threads on this that had a wealth of information on various players' systems go? What happened to the computers that you were able to reproduce the problem on? It seems to me ithat if Blizzard were really interested in fixing this problem, they would have kept that information, and we the players who pay for this service wouldn't have to repeat that which we've already done. The inability to play the game properly is frustrating enough, this only raises those levels even higher. It's as if our problem is falling on deaf ears. What was the purpose in sending the orginal system information anyway? I am normally a very patient person, but my patience has been pushed to the limit with this new request.


You more or less have the attention of more developers now. All of the ones I received were sent to the QA and Compatibility team for reproduction :)

I have a copy of all of them too so I'm making them available to the devs as well.

by Datth | 08/06/2007 23:19:48

Datth


Q u o t e:
GUESS BLUE GETS FIRST FIX!!!!
http://img245.imageshack.us/img245/7503/liesri4.png











edit: she told me she wrongly used past tense, but it's a sign. even GM's get the bugs from patches. -.-




Thanks! We'll be seeking out this GM to get the box into us =)

by Datth | 09/06/2007 00:06:31

Datth


Q u o t e:


Ack. Still no progress?


It looks like the QA team were getting low framerates on ATI Crossfire configurations when they emailed me. That may have gotten fixed in 2.1.1 but that's a different FPS issue than what you all are getting. They're still going through system configs (sent them 102 of them that you all sent in). We would like a normal box (non SLI, non Crossfire) system to check out since it's obvious that general hardware alone isn't the cause. I have an open channel with cprompt now and I'm trying to get that GM machine in to get it checked out.

by Datth | 09/06/2007 00:08:21

Datth


Q u o t e:


Datth, is there a reason you have not taken me up on my offer of lending my laptop to you guys for testing?? I'll sign/fax release forms if necessary to absolve blizzard of being responsible for wiping my HD, as I can easily make a backup. This is a serious, genuine offer, I just want to be able to play again.


QA is in charge of that. Lots of paperwork and we can't gut a laptop to see which piece of hardware or software configuration is the offending unit. Ideally if we were to go that route, we'd build an identical workstation, run the game on both pieces and compare. If yours has an issue, we'd doublecheck installed software, driver configs, BIOS configs, etc. Then we play part swap to see if we can figure out which thing is bugging the game if settings won't work.

by Cprompt | 09/06/2007 02:05:07

Cprompt

We located the source of one of the frame rate killers. Those of you who were seeing your frame rate drop in specific areas of the world, such as the Forge camps in Blades Edge, will see a dramatic improvement. Fortunately for everyone, the fix can be made on the servers, so there is no need for a client patch to make the fix. We are working on putting the fix together now. We will get it up as soon as humanly possible.

by Datth | 09/06/2007 07:43:11

Datth


Q u o t e:


I can't even get the hardware acceleration tab to show up on my system. I just get this message:

"Your current display driver does not allow changes to be made to hardware acceleration settings."


Vista won't let you modify this.

by Cprompt | 10/06/2007 06:24:47

Cprompt


Q u o t e:


Was this change just made? I just logged in one second ago and I'm not having any problems in the forge camp area anymore. Any way you could tell us what the problem was, I'm kind of curious.




The hotfix made yesterday was a specifically to fix the frame rate issues in the Forge camps in Blades Edge. Frame rate issues elsewhere are not addressed by this update.

We continue to investigate other performance problems. So far, we have seen issues that fall into one of 3 categories:
  • Poor performance in specific areas. Outside said areas, performance is normal.

  • Poor performance immediately following an Alt-Tab.

  • General performance degradation everywhere after a short period of play.

We are investigating all three. Any additional details that anyone can provide will be valuable. One user reported that /console reloadui would temporarily solve issue #3. This sort of info provides valuable clues as to the source of the problem.

by Cprompt | 11/06/2007 19:43:52

Cprompt


Q u o t e:
As a matter of amusement, besides the general FPS issues, the "hotfix" which apparently "fixed" the Forge camp abysmal framerate issues.. didn't.

A day after the apparent fix, I went back there for the bombing run quest and framerate just died again.


Confirmed. We are investigating now.

by Cprompt | 13/06/2007 04:26:12

Cprompt

We believe we have now identified and fixed an issue that is likely the cause of loss of performance after alt-tabbing. The fix will be available in the next client patch. It is unlikely that this fix will affect machines that were seeing a general loss of frame rate without having alt-tabbed. We will continue to investigate the general loss of frame rate case. As soon as I have new relevant information to present, I will post it here on this thread.

by Cprompt | 13/06/2007 04:36:47

Cprompt


Q u o t e:
so is this patch coming next tuesday or a hotfix during the week?


Client patches almost never come out on any day other than a Tuesday in the US. Unfortunately, I am not supposed to disclose the exact day when a particular fix is going out. Suffice it to say, it will be very soon.

by Cprompt | 13/06/2007 09:06:17

Cprompt


Q u o t e:


What about the macro issue?


The macro issue was readily reproducible in our lab. We found that filling a character's macro pane with macros containing conditionals did indeed have a slight effect on frame rate, but only if said rate was in excess of 120+ FPS. Deleting said macro, or simply its conditional did restore performance. On slower systems, running lower frame rates, the impact was not measurable. The macros are not the source of anyone's problems. We continue to look for the real frame rate killer. :-P

by Datth | 13/06/2007 17:28:21

Datth


Q u o t e:


They are the source of my FPS problems or at least a major one.

With my UI active etc, standing around in Ironforge my FPS is around 45fps with the macros. With the macros off my frame rate is around 85fps.

In Shattrath it's the difference between terrible FPS and decent FPS.

So maybe it's not something that applies to all systems (just like a lot of these problems) but it IS a major impact on my system and on some other peoples.

Disabling these macros did far, far more for me than any of these other suggested fixes.

I don't know about you but I consider a close to 50% drop in performance because of a few macros existing even if they're not used to be pretty bad.

There is an issue here. I'm glad you were able to reproduce it even if your performance loss wasn't as great as mine. But for those who ARE affected by it greatly, I hope there will be some resolution.

Cheers.


More or less, you won't feel the effects of FPS drops in WoW until you drop below ~30 FPS. 30 and up is considered as optimal for this MMO engine. You might like high numbers but functionality is the key. Those that are close to that number won't feel any drops using conditional macros vs those that are way above (60+).

And thanks for calling me Darth. I got a good sig from an internal email :)

by Cprompt | 13/06/2007 23:23:35

Cprompt


Q u o t e:


Does this fix the crashes as well?

It seemed like every once in awhile when I alt tabbed back into WoW i'd crash. I've submitted all the crash info and it usually said something regarding AGP Aperture (yet I do not have an AGP card).

I still received the lower frame rate though on the other times that I did alt tab though, so I was wondering if that was part of that issue as well.


The "driver internal error, check AGP aperture" crash after an alt-tab is a separate issue. We are investigating it presently.

by Cprompt | 14/06/2007 00:15:55

Cprompt


Q u o t e:


They are the source of my FPS problems or at least a major one.

With my UI active etc, standing around in Ironforge my FPS is around 45fps with the macros. With the macros off my frame rate is around 85fps.

In Shattrath it's the difference between terrible FPS and decent FPS.

So maybe it's not something that applies to all systems (just like a lot of these problems) but it IS a major impact on my system and on some other peoples.

Disabling these macros did far, far more for me than any of these other suggested fixes.

I don't know about you but I consider a close to 50% drop in performance because of a few macros existing even if they're not used to be pretty bad.

There is an issue here. I'm glad you were able to reproduce it even if your performance loss wasn't as great as mine. But for those who ARE affected by it greatly, I hope there will be some resolution.

Cheers.


That's certainly more significant that what we saw. So that we're all on the same page, can you post your macro set here? Simply paste in the contents of macros-cache.txt, found in the "World of Warcraft\WTF\Account\AccountName\macros-cache.txt" folder. Just swap in your actual account name, where I wrote AccountName in the path.

by Cprompt | 14/06/2007 02:00:49

Cprompt

For those of you who are seeing a drop in performance after alt-tabbing, we need your help. We are updating the public test realms with patch 2.1.2 tomorrow. This patch contains a fix that we believe will address this issue. If you are experiencing this issue currently, please download the test client tomorrow and try alt-tabbing on the test realms. If our fix does not fix the problem for you, please let us know on the Test Realm Forum:
http://forums.worldofwarcraft.com/board.html?forumId=11572

by Cprompt | 14/06/2007 02:22:15

Cprompt

Althor, something else that is relevant to you and others seeing performance problems with conditional macros: there is a simple change you can make to your macros to make them perform at the same speed they did before 2.1.0. The issue has to do with real time status updates for your macro buttons. In 2.1.0 we added a feature to show the proper dynamic status of your macro buttons on your tool bars. If the macro has conditionals, this complicates the parsing to determine what spell or action's status should be associated with that button. Since this status can change at any time, it is evaluated every frame. We are working on making this process faster, but in the meantime, there is a simple change you can make to each of your scripts that will make them parse faster. Say your macro conditionally casts distract. You can simplify the parser's job by giving it a "hint" as to what spell it should display status for that macro. In this case, you would put the following line at the top of your macro:
#show Distract
This tells the parse to skip any parsing of conditionals, and just show dynamic updates for Distract on that macro button all the time. Performance-wise, this should be equal to not having the conditional in the macro, but you get to keep the conditionals.
If you simply want no status at all:
#show none

by Cprompt | 14/06/2007 08:56:38

Cprompt


Q u o t e:



Seriously, that's less of a problem than the general fps issue.


However if it is a step required to fix the general fps issue ( i don't see how it is, it's not like we're eliminating anything by it) then go right ahead.


Otherwise, stay focused.


By a stroke of luck, we're able to solve multiple issues at the same time, by virtue of us having multiple programmers on staff. Not to worry friends! We're tackling any and all issues that come up -- general frame rate issues and macros slow-downs notwithstanding.

by Cprompt | 14/06/2007 09:13:49

Cprompt

We ran our tests on macros again, and found that there were circumstances where a large amount of macros containing conditionals could actually have a severe impact on frame rate, particularly on higher end systems. We are working on a fix.

Autumnhh, You mention a performance loss after alt-tabbing (and that the game is unusually active while alt-tabbed out). We did indeed identify such a case. Patch 2.1.2 addresses this issue, and it will be going up on the Public Test Realms later today. Please take the time to download the test client and confirm that this new patch does indeed address the issue for you. If it does not, we want to hear about it on the Public Test Realms (PTR) forum:
http://forums.worldofwarcraft.com/board.html?forumId=11572

by Cprompt | 14/06/2007 18:08:52

Cprompt


Q u o t e:
Since approximately 2.1.0 or 2.1.1 the initial performance of the WoW client seems to be no different than in previous iterations. However, my wife's system seems to reach nearly an unplayable state after she alt tabs a few times. Opening Task Manager reveals a page file usage over 2-3GB, depending on the frequency in which she alt tabs.

After a fresh restart, I loaded process explorer to monitor the WoW.exe process. Everything seems to operate fine, until we start to alt tab out of WoW (in full screen mode). That's when things start to take a dive.

From what I see, each time we alt tab out, back in, and out again, private bytes appear to remain relatively unchanged, however the process' virtual size increments by 30,000Kb for me and roughly 40,000Kb for her. Roughly around 2,000-3,000 page faults also occur each time we do this on either computer. In fact, PE has reported over 1,200,000 page faults over the past 2 hours.

Eventually the systems run out of virtual and physical memory and the systems need to be restarted (It does seem like we do not get back a good deal of the consumed memory). Depending on the frequency of alt tabbing, this can happen in under 30 minutes of play time.

I'm not sure if this issue exists while running in windowed mode, but I've been able to successfully recreate the problem on two different computers (with different hardware configurations) now, by just alt tabbing heaps of times.


It would be most helpful if both you and your wife downloaded the 2.1.2 test client and tried alt-tabbing with the client on the Public Test Realm. Post your results on the PTR forum:
http://forums.worldofwarcraft.com/board.html?forumId=11572&sid=1


by Cprompt | 14/06/2007 18:12:58

Cprompt


Q u o t e:
So blizzard you are telling us that macros are the issue in game atm for the choppy video and such reading up about this makes me wonder whats going on. and the video not able to keep up with the game, is that is whats causing my game to run like it is... if so let me know so i can stop taken apart my computer and just deal with it until you guys patch this...


In mag's lair tonight i was at 40fps steady, and yet my video was skipping still like is that a blizzard issue that has been officially announced.


Geforce 8600 gts pci-e 256meg
P4 3.2 ghz

2gigz ram





Macros are not the problem, they are a problem. We are investigating multiple different avenues, and have already found multiple issues.

by Cprompt | 15/06/2007 09:04:33

Cprompt


Q u o t e:


I'm currently at work but I'll do so tonight along with any other information I think may be pertinent.


Althor, we believe we have isolated the primary source of the slow down with the conditional macros, and the reason our QA department did not produce results that matched yours early on. The cost of the conditional macros grows based on how many items there are in your inventory. The cost of each conditional macro is a constant amount, but that amount varies based on how many items are in your inventory. The more items, the bigger the cost. If your inventory and bank are full, and you have a lot of conditional macros, the cost is likely very high, and has a severe impact on your frame rate. Unfortunately, this connection to the items in your inventory was discovered too late to get a fix in for the 2.1.2 patch. It will be fixed in the following client patch. In the mean time, as I mentioned in my earlier post, adding the "#show" line to the top of your macros, indicating the spell or action you want to associate with said macro should remove the cost of the conditionals and restore your frame rate.

by Cprompt | 16/06/2007 03:20:26

Cprompt


Q u o t e:
Blizzard.
Why hast thou forsaken me?


We haven't given up on you guys yet. The trouble has been plain and simple. The general frame rate issue has not been reproducible in the lab. We've received numerous hardware specs, and our compatibility lab has tested on these rigs, only to find that their frame rate is fine. We are currently working on getting our hands on a user's system that has exhibited these symptoms. Once we are able to reproduce the situation, we will be able to tell what is happening.

On the bright side, we have identified several issues that would impede frame rate, under certain circumstances. Certain places in the world, such as the Force camps in Blades edge, were causing performance problems due to an errant server script. The areas we've been able to identify have already been hot fixed, and should run fine now. We found a problem with Alt-Tabbing that we fixed in 2.1.2 (which is on the Public Test Realms now). We also found a problem with macros containing conditionals. This will be fixed in 2.1.3. Those with several such macros, and a full inventory would have seen a severe frame rate impact.

We haven't given up on you guys, but until we can reproduce the general frame rate loss in the lab, we have nothing to go on.

by Cprompt | 16/06/2007 08:17:45

Cprompt


Q u o t e:
fix it fix it fix it


no.

by Cprompt | 16/06/2007 08:18:01

Cprompt


Q u o t e:
fix it


Ok, you convinced me.

by Cprompt | 16/06/2007 23:30:42

Cprompt


Q u o t e:


I performed the aforementioned task on my machine and I am happy to report that the virtual size no longer suffers from drastic increases per instance of alt tabbing in\out of the program.

I did not install the PTR patch on my wife's system (as she doesn't seem to want to stop playing at this time), but seeing as we were suffering nearly exact symptoms, I believe it is safe to assume that 2.1.2 will, at least fix this instance of frame rate and memory issues.

I will cross post the data here into a new topic on the PTR forum as well.

Thanks for the assistance.


Good to hear. Thank you for checking.

by Cprompt | 16/06/2007 23:36:33

Cprompt


Q u o t e:
I'm not sure if this helps at all, but I've noticed that while looking at game level my frame rates are terrible (14fps if I'm lucky) however if I point my camera at the sky, it goes up to 60-70fps.

I have all the video settings on their lowest value. 16-bit color, 1x sampling

I am playing on an HP Laptop with a 64 bit processor running Windows MCE (non-64bit) and I have the ATI200M video processor with 128MB of RAM.

I did a full reformat/reinstall of my hard-drive to try to correct it. I did the deletion of the WTF files, etc.


The fact that your frame rate is able to climb back to 60-70 FPS means that you are not CPU bound. In your case, you are limited by your graphics card. The sky is significantly more simple than the geometry in any given part of the world. Where in particular in the world are you looking?

by Cprompt | 17/06/2007 08:47:30

Cprompt


Q u o t e:


It lasted for three or four days, now I'm back to 7 FPS on Netherwing ledge. I sure wish you didn't do whatever the piss you did. 55 FPS EVERYWHERE was really, REALLY nice. PLeace stop fixing things until they break again.

There was no software or hardware change on my end. It just started sucking again.


Unfortunately, we did nothing to the game in the last 3-4 days. Did you move your character to a new location in the world? Perhaps the problem you're seeing has to do with rendering a particular part of the world. Otherwise, our software didn't change between now and then.

by Cprompt | 17/06/2007 09:04:13

Cprompt


Q u o t e:
The strange thing is i know when i ask some others in my guild they say they encounter no problems. There must be something we all have in common.


That's the root of the problem. It appears to be a minority of users encountering this horrible problem. Mind you, we still take the issue very seriously nonetheless. Apparently, the same reasons why most players haven't encountered these problems also make this problem impossible (thus far) to reproduce in our lab. We've had no luck reproducing the issue in-house by building matching rigs from user DXDiags, so we're now moving on to bringing in actual user machines.

by Cprompt | 17/06/2007 20:39:53

Cprompt


Q u o t e:
I am on the general low framerate issue.

I am on a DFI MB, A64 3.2+, 1 GB Kingston (ram), ATI X800GT.

Usually I would take around 80 fps world, and 50-60 fps in cities with everything maxed out in 1024x768 - 24bit x2. But now If I do the same I get around 20 fps at most, 30 if I am lucky, like looking in the sky. I do have a lot of items, but the issue doesn´t change no matter if I have macros or not. The 2.1.2 build, don´t know if it is because it is the ptr server is even lower, I can´t go more than 10 fps there.

But I found out (in live) if you hit the video default config button, I can rise at least to 50 fps most of the time (even though it get severe drops here and there, depending in what I am looking at). What troubles me is that I prefer to play with the full game effects, this far simplier visual is not that cool. :/ (and I could play with all maxed out before). Another side note is that it hurts my eyes somehow, I believe it has to do with the instability of the frame rate, not the fps itself, since cprompt says 30 fps should be alright, I guess our (my) eyes don´t adapt that fast to the huge change in framerates all the time.

This happen no matter the add ons, macros or anything. If I could think of anything, I would try it.

Maybe it has to do how the shaders/effects are applyed to the game?? Any chances on how it is done from 2.0.0 to 2.1.0?? (and by all I have been reading in the last 3 weeks, it have more to do with ATI video cards than Nvidia ones, am I right?)



Actually, it wasn't me that said that. It is my understanding that your eyes will perceive up to roughly 50 FPS, give or take a few FPS depending on the person.

I think you may be on to something with the pattern of hardware though. It has been my general impression that the issues have happened more commonly with ATI hardware, although there are several users seeing issues with NVidia hardware, but only under Vista. Also, the majority of the posts seem to be AMD processors. Even if the source of the problem turns out to be a driver issue, which sounds likely for the Vista/NVidia users, we still need to provide NVidia or whoever with a reproducible case so they can make their fix. Trying to find such a case is our primary focus now.

Thank you all for the great posts on page 40. Many of the posts seem to provide useful clues that we can follow up on. All of your insight is valuable.

by Cprompt | 18/06/2007 17:37:57

Cprompt


Q u o t e:
I wonder how fast this #%@% would be fixed if one of the dev guys had to raid but couldn't because he had 5fps


You're dead right. If the dev guys had a machine that could reproduce the bug, then the source of the issue would have been identified. That's the source of the problem here. We've yet to have any success reproducing it in-house. As I've said before, we are currently working on getting our hands on a few such machines from certain users who volunteered their machines.

by Cprompt | 18/06/2007 17:39:58

Cprompt


Q u o t e:


Quoting myself here, but just an update. I played today for a good 2-3 hours of totally smooth gameplay at 20-30 fps (which is normal). No problems whatsoever. My CPU usage was way up at 100, as it has been the last month and a half, but the game played fine.

I also have a quick suggestion (I'm not a genius with computers in any way) but is it possible that the problem isn't with the core of the system (i.e. video card, drivers, OS) but with some external device, such as, for example, a keyboard, mouse, headphones, etc? This is something that is not generally reported in the DXDiags on this forum, and hence may be why Bliz has had a hard time reproducing it. This would also explain the variability in the video cards/OS/etc.

Again, I may be way off because I don't know a whole lot about computers, but I figured it was worth suggesting.

Good luck Bliz, and thanks for your continued dedication to this forum.




It is always possible that some other external device is involved, though it is remarkably unlikely.

by Datth | 18/06/2007 17:50:08

Datth


Q u o t e:


The common denominator is a poorly optimized engine. Isn't it apparent to you that if you, on that monster of a system, are seeing FPS as low as 45, that people on systems far slower in all aspects compared to yours are going to be seeing terribly low fps? What settings, resolution, AA, AF, are you running at anyway?


It's more or less the game won't scale as high as you'd like. I have an Athlon 64 x2 5600+, 8800GTS and 2 GB of RAM. Core 2s will eat my system alive but I'm getting maybe 5 fps under him at most with almost everything maxed :)
On the low end, my old Compaq Presario 5320US system (P4 1.5GHz, 768 MB RAM, GeForce 4 MX 440 64mb) ran WoW at a decent 25 FPS most of the time on 1024x768 with default settings.
It's still more than playable. Playable FPS starts at around 20-25ish for World of Warcraft. Numbers above 30 is a luxury.

by Cprompt | 19/06/2007 06:08:18

Cprompt


Q u o t e:
System:
AMD 2800+
Nvidia 6600GT
1 Gig Ram
Windows XP


Side note: Everyone that is experiencing low frame rate, when you go into the task manager (ctrl-alt-del), what is your explorer.exe cpu usage. noticing mine is fluctuating 0-40-80-50-20-etc. bouncing all over the place with nothing running, and does the same with wow ruinning, with low frame rate. This is usually caused by viruses/spyware/etc, but my system is clean. When my explorer.exe is not bouncing all over the place, wow runs fine. Anyone else have a bouncing explorer.exe? could be related, could be a fluke.

for non-computer literate, explorer.exe is not internet explorer (iexplorer.exe)


That certainly does smell like spyware. Your issue sounds different than the majority of the users posting here. You should start up your own thread, and post what software you've tried to use to identify the potential virus/spyware/malware.

by Cprompt | 19/06/2007 06:29:34

Cprompt


Q u o t e:



YES!!!! Ground Slam in Gruuls room is a total FPS killer, i get down to 0-3 fps (meaning I freeze) and my computer is way above min reqs... didn't have this issue before.


We will take a look at Ground Slam and see if we can hot fix it.

by Cprompt | 19/06/2007 06:33:47

Cprompt


Q u o t e:


So I am in SSC right now seeing 15-19FPS in fights with your config (and draw distance in the exact middle), disabling sound completely changes the fps negligibly (less than 1fps difference), turning AA off gives about 1-2 fps. Still this is unacceptably low imo. Especially for a machine like mine, I feel sorry for everyone else.


We are aware of performance problems in SSC. We are working to resolve them.

by Datth | 21/06/2007 21:32:24

Datth

We're still investigating this issue. Hopefully we'll get some kind of update soon after testing a few things.

by Datth | 22/06/2007 20:19:08

Datth


Q u o t e:
Just bought new computer yesterday. Installed WoW and started playing. Framerate is at about 6-10 average, no matter where I am. On my old computer, it was at least 20fps, and that computer was over 5 years old. Also, I am getting crackling noise from WoW and not during any other sound-producing actions of the computer. Sadly, this new computer was to battle the old issues of hardware lag. Now, I have new problem of this 2.1 patch being messed up with Vista. Thanks Bliz.


Can you define what type of computer this is? A lot of store-bought ones tend to come with low-end video cards. Models like GeForce 6150/6200, Intel 945s and Xpress 1150s tend to not perform will with games in Vista.

Update: We're currently looking into a machine (laptop) with low FPS.

by Datth | 22/06/2007 21:10:47

Datth

Hi Lichyflann,


Q u o t e:
New machine AMD 2100 AM2 Dual
What processor class is that? As far as I'm aware, there's a BE-2300 (1.9GHz) and a BE-2350 (2.1GHz). There's not a 2100 AM2-based processor. What OS? You'll want to turn on Shader effects as that actually makes the game render/draw faster as opposed to turning it off.

by Datth | 26/06/2007 01:20:18

Datth

What makes this issue hard to investigate is that there are no common device or thing causing the low framerates. We see an C2D or A64 machine, 8800 card with low framerates being posted and we try to build one. Nothing. We see an ATI one being posted and we try it with our parts, nothing. The laptop is going through a full battery of tests to see if we can learn more about what's causing some of this. cprompt should have more information on that once it's through. If not I can relay what I learn.

I can say this...nobody seems to report a Matrox card so far :)
DXDIAG files that people sent in can include multiple drives/partitions or single units so nothing there really.

by Cprompt | 27/06/2007 04:18:18

Cprompt

We have been informed that the latest NVidia drivers (158.24) report a known driver issue with low frame rate in World of Warcraft under Vista 32. We saw this issue first reported in 158.18. An issue was also reported for multi-GPU or SLI systems under all flavors of Vista. This last issue was evidently a limitation in Vista, and Nvidia is looking for a workaround. See for yourselves:

http://us.download.nvidia.com/Windows/158.24/158.24_ForceWare_Release_
Notes.pdf


This issue does not apply to users running Windows XP, or users running Vista 64, but who are not running SLI or multi-GPU enabled.

For you ATI users, we were testing ATI's driver release for Vista from last night, and it appears to greatly improve performance.

by Cprompt | 27/06/2007 09:28:46

Cprompt


Q u o t e:


What if i have Vista 64 but intel 32? does my computer get confused :(?
you can see my hardware above


No confusion there. The Intel Core 2 Duo is a 64 bit processor. Your machine is 64 bit.

by Cprompt | 27/06/2007 09:38:57

Cprompt


Q u o t e:


This isn’t the resolution to this problem.

I’m using windows XP and have the issue. I wasnt having the problem until 2.1.1 however.

- I haven’t upgraded my drivers for 6 months. The only reason I did was because this problem occurred.
- I am using XP.
- You have 60+ pages of people with issues some using Xp some using Vista.
- The problem occurs across a range of hardware.
- The problem occurred after the patches. Rarely are 60+ pages of people wrong.

I hope your above statement does not mean you think this issue is solved. For many of the people with the issue the only changes made to their machines have been the patches. Most of us have tried drivers/reloads/deleting wtf & addons etc etc to no avail.

Basically there is a problem within these patches and I hope you are still investigating it. While the link you have posted may be the issue for some it is not the solution to the larger problem.


And I hope you haven't assumed that after all this time and effort, I would simply drop you guys after finding one single piece of information. I know everyone is frustrated and is looking for answers, but let's not give up yet. Progress is being made. Even if it isn't your solution, it does apply to some people here. Thus it is progress. There are multiple issues at work here. We are working to solve all of them.

by Datth | 27/06/2007 19:13:07

Datth


Q u o t e:
Could this FPS bug be related to the sound channel fix that went in? Prior to 2.1 some sound cards where being channel restricted by a wow setting. I'm just wondering if there is now some sort of conflict between video and sound going on.

Btw I get the alt-tab fps drop, and 5-20fps (usually stays closer to 20 but does dip) during an encounter in ssc/tk.

Amd x2 4400 @ 2.5ghz (38-42c under heavy load over the course of a raid)
2 Bfg tech 7800gtoc's in sli (44-48c under heavy load over the course of a raid)
2 gig xms pro
2 Wd raptor's in raid 0, 1 WD raptor with my page file on it.
X-Fi Xtreme Gamer Fatal1ty Pro
ASUS A8N32-SLI Deluxe MB
Antec 900 case (with all available fans slots in use, very well cooled)
Enermax 600w psu

current drivers/ chipset /bios


That was 2.0.3. 2.0.0 had a bug where you'd get too many software sound channels depending on what type of sound card you have (and how many hardware channels is available to it). That got 'fixed' in 2.0.3, where it stopped creating the software sound channels if you had hardware sound checked. It used your sound card's hardware channels but up until your maximum 2d sound buffer channels (in most cases, 32 or 2nd notch). Going above that will mute you. That is fixed now and the game will use up to your specified slider position. I think the only sound issue that we're looking into now is that the center channel might be a bit off in 5.1 or 7.1 setups but we're not aware of anything impacting performance (unless you're running 128 software channels).

by Datth | 27/06/2007 19:55:46

Datth


Q u o t e:
Just reporting that I have the same issues where FPS would slowly degrade over a short period of time. 40 to 17 in Nagrand. After initially getting an fps of 40 I ride around Garadar for a few laps, return to the same spot and the fps is crappier and stays that way.

7600gs
P4 2.4
1.5gigs ram
abit ic7-max3
1680x1050
Forceware 94.24


I would check there myself but your guards would chase me down on foot and beat me senseless. The first thing to check in degrading issue is heat. There is an interesting Forceware driver update (beta) available for the FX and higher cards that you might want to try out - http://www.nvidia.com/object/winxp_2k_162.15.html

They skipped a whole bunch of numbers and came out with 162.15.




For everyone else - there's bad news and a bit of good news. The bad news is for a couple of machines that we took in to investigate (minus the laptop), they are local machine issues. One in particular was that Windows Defender on Vista was eating CPU time and made the game run at a crawl. We temporarily disabled it and it was fixed. We're checking into the cause of this but it seems to be something local to that system. Not all Windows Defenders are acting that way or you'd see an outburst of Vista people posting. The other thing was that user macros were also affecting framerate (10 fps difference, machine with macros - 15 fps in Shattrath, 25 fps without macros. It was around 15 macros). We're looking into macro issues. The laptop is still being tested at the time of this post.

Good news is that we found some things that would drop framerate, such as a certain mob spell. These are being investigated. These are encounter-specific so you won't see a framerate drop all over the world for this thing.

I'll make a new thread with things to try out and what we find. Note that there's no one solution for everyone. Some things may work, some things won't. We're still looking into it but we haven't found much at the moment.

by Datth | 27/06/2007 20:06:51

Datth


Q u o t e:
I've been following this thread with interest, but didn't really start having problems until yesterday. Did you guys change something?

2.13 GHz Intel Core 2
NVIDIA GeForce 7300 LE

I'm getting framerates in the 8-16 range pretty much anywhere I go. A bad scene all around.


No client patches since the 19th of June.

by Datth | 27/06/2007 20:34:47

Datth


Q u o t e:


You'd be surprised how many different builds of Windows are floating out there through the direct market, OEM market, and gray market. (Microsoft didn't just release one build version ya know) How your hardware is configured by Windows after installation, how the Windows updates are installed, how the drivers are installed, etc. etc. etc. can have an overall effect on the issue at hand.

Just because you reinstalled your O.S., doesn't mean that your system is not configured the same exact way software wise as it was before the reinstall.

I'm not going to get overly technical here, as that's not what we're here for.


Don't forget slipstreamed discs too and installation CDs made by a third party. Those can all be derived from a normal Windows installation disc by pretty much any user.

by Datth | 27/06/2007 23:24:48

Datth


Q u o t e:

EDIT:
Datth, could you have the guys testing the laptop do the same (remove .NET Framework). See if there are any changes as well.

It seems that next to any internet security software running, the .NET Framework runtime is the next resource hog in line. It's been noted in many places doing a google/yahoo search that it can cause a lot of slowdown in many areas of Windows, including playing games.


We're using the laptop as-is. It's an Alienware Area 51 m7700 machine and no modifications were made to it. It was supposed to have periodic framerate drops but we haven't found anything outside of having spell effects flare on your screen in certain raid situations. It's been left on overnight and used in a raid in addition to normal usage. The only thing we can think of is the system is like a personal space heater if you stick your hand at the back vent. Something like that would overheat pretty easily. We do have AC running in the buildings so it's quite chilly and good for that type of machine. I suggested blocking the vent a bit but we didn't want to kill a user's machine for the sake of testing.

We did test the .NET 1.1 and 2.0 theory (single ones being installed and both coexisting) a while back to test ATI FPS drops that people report and found nothing coming from that. I think it was about a year ago before Burning Crusade came out.

by Datth | 27/06/2007 23:29:49

Datth


Q u o t e:


So I assume the center channel being a bit off is what's causing the crackling sound issue? Using Real'Tek AC97 and it can get real bad sometimes.


It's not crackling, but the center channel is just very quiet. You can stand in front of an NPC and click on him and you'd barely hear anything. You turn a couple degrees and you can hear it normally from one of the front speakers.


Q u o t e:


Tyvm for the update Datth. It's good to hear that things are being looked into. On a separate note tho I was wondering are Mac users having this problem? Or is it Win XP and Vista users only? And what's being looked at there. ; D


I'm not sure. I am trying to learn OSX but it's being put on hold until I get a bit more free time. There's a couple of threads on the Mac forums but they seem to be related to the new Macs with the Santa Rosa laptop chipsets. You can try looking there if you're interested.

by Datth | 27/06/2007 23:46:47

Datth


Q u o t e:
Tell you what, you can use my computer for testing. You will definitely see the FPS drop. Contact me on my listed email about shipping arrangements. I'd give up a few weeks play to have this resolved. It's a PC not a laptop but I think Blizz should be willing to spend shipping charges when so many of there customers are suffering.


If we accept more machines, it'll most likely end up like the others that we already have. If we need a machine, we'll contact the person. Don't ask to be contacted; we're not a computer repair place.

by Datth | 28/06/2007 01:25:50

Datth


Q u o t e:
I suspect many of these FPS issues are bandwidth induced and therefore not always well duplicated by Blizzard.

Do you ever try.. for example.. connecting via an assortment of consumer routers via actual cable/dsl connections?


Only at home :)
I connect through SBC Global DSL. Irvine is mostly serviced by Cox Communications cable so those that live here go through that. Other areas have their offerings but I've only been in Aliso Viejo and Irvine. That's about as far as we go in the area of actual DSL and Cable connections. Beyond that we don't officially test routers in-house.

by Cprompt | 28/06/2007 07:07:11

Cprompt


Q u o t e:
I turned off all in game sound, even sound effects (which i had previously on). Since then my fps has gone back to normal. Anyone know why?


There are a couple of possibilities for you. You may have the number of sound channels turned up too high for your system. Try turning down the number of channels. If hardware acceleration is enabled in-game, try turning it off. Some on-board sound chips claim they support hardware mixing, but they really don't, and only emulate it in the driver. This ends up being pretty slow.

by Cprompt | 28/06/2007 17:11:41

Cprompt


Q u o t e:
Still having a low frame rate in 2.1.2

1) GPU is at 57c, so overheating is not the problem.
2) I have all the latest windows updates (Win XP)
3) I have the latest drivers from NVIDIA, ASUS, Creative Labs.
4) Deleting WTF, Cashe and Interface has no effect.
5) Turning sound off gives me a small performance boost (around 3-5 fps).
6) 100% Defragged.
7) Running nothing but WoW & Firefox.


When I first log on my frame rate in Org is great! 45-23 fps. Then... it starts to dwindle! Soon I'm down to 17fps... then 16, then 15 then 12.




You mention the temp of your GPU, but have you checked the temp of your CPU? Just covering all the bases.

by Cprompt | 28/06/2007 17:23:21

Cprompt


Q u o t e:


like what sound cards? does the Realtek HD say that and its really not? And whats the diffrence if I leave it off and then if i leave it on, im always confused by that.


I don't have a list in front of me ATM, but it is my understanding that none of Realtek's chips have hardware mixing support. The difference is that the driver does a really slow job of emulating hardware sound mixing. You're better off letting WoW do software sound mixing, if you don't really have hardware support. Try turning off hardware sound mixing in WoW, and turn down your number of sound channels to, say 12 for a start. You can try dialing the number of channels up gradually, if it doesn't sound good enough for your tastes. Take note of how it affects your frame rate. There will be a tipping point where the number of channels will start to lower your frame rate. You probably should leave hardware mixing off permanently.

by Cprompt | 29/06/2007 06:37:56

Cprompt


Q u o t e:


If you read through the thread you'll notice that this isn't vista specific and chances are that you probably have better drivers (from your vid/sound etc manufacturer) for your hardware in xp than in vista.


Atlas, what you are saying is a misconception. You're assuming that there is only one performance issue at work here. This is definitely not the case. We have already found definitive proof that there are indeed Vista specific issues. Have a look at the latest NVidia drivers' release notes.

Ketonehunter stated that his frame rate was exceptional in XP, even with the current WoW patch, but after upgrading to Vista, his frame rate degraded noticeably. NVidia's current drivers don't cut the mustard in Vista32. Even in Vista64 there are several configuration pitfalls. We've seen severe performance penalties associated with Vista's search indexing, as well as Microsoft Defender.

However, this certainly does not mean that we aren't continuing to investigate causes for performance problems under Windows XP. The problem is that we have yet to reproduce these severe problems in house. We have brought in multiple customer machines as well as built several of our own, based on submitted system specs from right here on this thread. We have identified and fixed several issues that could impact performance, but none that account for single digit FPS under XP, such as what we've seen posted here.

by Cprompt | 29/06/2007 06:48:28

Cprompt


Q u o t e:
I was running into the same thing since the upgrade, running windows XP SP2, Intel Dual Core2 6600, 2 gigs ram, Nvidia 8800 GTX video card...on the original two continents I was getting frame rates around 90-140 before the upgrade, but since it had dropped to around 15-25 on the original continents and under 10 in outlands.

I was originally running sound using the onboard soundcard (I know, crap to begin with). I installed a new creative labs x-gamer (can't remember the exact name, one of the higher end gaming soundcards), and since then, my frame rates have returned to pre-blizzard upgrade. I am not sure if this is relevant to alot of individuals or if it was just that my machine was screwed up, but seeing how there are so many having problems with this, I toss this out for others to look into on their machine. It would appear that the sound drivers or hardware MAY play a role in this.

BTW, with the new soundcard I am getting these framerates with maxed out sound channel settings in WOW...Nice touch with the clanging mail armor when you walk, Blizzard... ;)


Ketonehunter, did you have hardware sound mixing turned on with your old on-board sound card? How many channels did you have configured when you were getting crappy FPS?

by Cprompt | 29/06/2007 06:55:16

Cprompt


Q u o t e:
i have a feeling they are gonna juss continue to say its our hardware and never find a fix for this problem, the things to try thread shows it... im loosin hope in blizz


Come on now. When have Dat or I ever said the problem was just with your hardware? Give us some credit. Look back through the thread at our posts. We are expending a significant amount of effort tracking down leads and following up with customers.

by Cprompt | 29/06/2007 06:56:31

Cprompt


Q u o t e:
Tried keeping firefox closed before I started playing WoW like another poster said and my framerate is staying between 40 and 60. So far so good...


Is there a definite correlation? Can you see your frame rate drop consistently when Firefox is running, and never when Firefox is not running?

by Cprompt | 29/06/2007 07:01:18

Cprompt


Q u o t e:
Turned off all sound in wow. Pumped the framerate up to around 40.


Are you running on an on-board sound card? Try turning off hardware sound mixing. Also, if your number of sound channels is set to a low value, try cranking it up one notch. I know it sounds counter intuitive, but we discovered a bug in the sound system that would have a significant negative impact on performance if the number of sound channels was set too low. Not to worry, we have already fixed this system in an up coming patch.

by Cprompt | 29/06/2007 07:08:11

Cprompt


Q u o t e:


C:\, do you guys have an 8800 GTS/X in your labs that's getting 60+fps in Shatt consistantly, like old times? Just a yes or a no would be awesome.



You must have been on one hoss of a machine to have ever seen a consisten 60+ in Shatt. What are your specs? Were your settings turned down? We're seeing 30+ FPS in Shatt on a 8800 GTS P4 3.4 running XP SP2 with WoW settings maxed, and 35-40 on a MacPro with an X1900 running in OSX.

by Datth | 29/06/2007 17:23:59

Datth


Q u o t e:


Is there a definite correlation? Can you see your frame rate drop consistently when Firefox is running, and never when Firefox is not running?



EvanC and I have an issue where Firefox 2 did eat up a nice chunk of CPU time when you viewed a certain website. Not sure if it's Flash elements running or some kind of javascript but it's a possibility. I play WoW during lunch with Firefox off now and use the Mac to surf :P

by Datth | 29/06/2007 17:47:21

Datth


Q u o t e:


Can you clarify 'maxed' settings here? Maxed at 1024x768 is quite a bit different from maxed at say 1680x1050 or 1920x1200, and does maxed mean 8xAA? 16xAA? 8xAF? How much ram does the system have? Where were you standing and looking when you came up with these numbers? And on top of it, doesn't 30 fps on nearly the fastest video card on the market seem a bit low?


If it helps, my little 8800GTS 320MB card can do 25-30 FPS in Shattrath at 1680x1050 on max sliders, 2x AA, max slider AF, driver settings on default in Vista. This is also in Windowed+Maximized mode with Aero turned on.

Athlon 64 x2 5600+
2 GB DDR2 667MHz
eVGA GeForce 8800GTS 320MB (mobo is putting it at PCI Express 8x)
Vista Home Premium 64-bit

Forgot to add: and a ton of custom UIs. Perl Classic, Titan, Trinity Chat, Serenity (for priest), CT....and lots more

--edit--

I claim 1337!

by Datth | 29/06/2007 18:22:10

Datth


Q u o t e:


I would congratulate you, but you have what many would consider as an excellent machine, probably faster than 90% of what people have posted on this thread (maybe more), but 25-30fps in Shatt means your going to be getting low teens in a SSC or The Eye raid.. and believe me, healing, or doing anything time sensitive at low teens fps is very difficult, and certainly not fun.

Instead of looking for bugs in the code have you guys actually sat down with the engine team and run a profiler on the code to see where the cpu and video card bottlenecks are at? And see what you can do there? I know your in a constant rush to just add new features for the next expansion etc, but some time needs to be set aside to ensure that your existing people are having a good experience... otherwise at this rate your going to have a enormous fanbase that cannot even play the game enjoyably.


Back when I worked in IS for a bit, such software was available. I'm sure it is still around in an updated form. Technical Support doesn't get to test machines in in-game environments outside of our free time. That would be something that QA and Compatibility would do. QA has a variety of machines that go through these places regularly to check on balances/tweaks/changes/etc. Low FPS would be something that they would note as it comes up.

by Datth | 29/06/2007 19:03:42

Datth


Q u o t e:


That just seems wrong to me. I think you're undervaluing the gfx card and overestimating WoW's graphics engine requirements, which have never been intensive.

I have the same graphics card, but with an AMD64 3800+, 2GB DDR2. I run XP Pro. Before 2.1, I was happily getting 40-60fps in Shattrah and/or raids, at 1680x1050, 4x AA and 16xAF, with all of my mods in fullscreen mode. Outside raids/shattrah, while solo'ing in most zones the framerate would be anywhere from 60-90fps depending on the environment detail of that particular zone.

The framerate dropped radically when 2.1 came along, for no apparent reason. Perhaps this is the root of your not being able to duplicate our framerate loss - I would consider 20 to 30fps at that resolution on your hardware absolutely appalling for a machine of your spec on a relatively simple graphics engine like WoW.


Someone asked for the performance for a specific video card, then wanted to know what the max settings were. The person it was meant for will recognize it. It's not a generic statement for everyone. I hit 60-80 regularly while outside and 40-50 in Kara last night. It might be appaling to you but it's also in Windowed mode with Aero enabled. Teamspeak, IE7, WinAmp, Outlook 2007, Avast! and a few other things were loaded, as well as maxed sound channels. I can get higher with XP easily but I prefer Windows Vista.

WoW's graphics may not be intensive to you but the other stuff going on in the back of the system does kick it up a few notches. That post is really a direct reply to Shakar and no one else.

by Datth | 29/06/2007 23:20:49

Datth

PTR patch notes up:
http://www.worldofwarcraft.com/patchnotes/test-realm-patchnotes.html (oops not up yet, http://www.worldofwarcraft.com/ptr )

Areas of interest:

- The Warlock spell Incinerate has had the performance of its graphical spell effect improved.
(casting Incinerate on a big boss had a big performance drop)

- Improved the performance of conditional macros, slightly increasing the framerate.

by Datth | 30/06/2007 01:10:10

Datth


Q u o t e:


I'll accept the punishment for a newbie question and ask where this option is found in XP?


That refers to the in-game Sound Channels option. Go into the game and log on a character. Hit Esc, then go to Sound Options. It's the last slider.


For those that disabled sound and got a better framerate, run dxdiag and go to the Sound tab. For Windows XP users, move your Sound Hardware Acceleration slider one or two notches to the left. Exit it then run the game with sound on. Did it do anything? If not, try going into your World of Warcraft folder and open the WTF folder. Open config.wtf in a text editor such as Wordpad and try some of these options:

Change the sound provider by adding this line in:

SET SoundOutputSystem "1"
Save the file and try the game again.

by Cprompt | 30/06/2007 07:53:54

Cprompt


Q u o t e:
how do i adjust the sound channels i have been messing with it for about an hour now but i cant find instructions on how to do it in windows.


Sorry for the confusion. I was referring to in-game settings in WoW. To access the Sound Options press the Escape key (ESC) while in the game. From the System menu, select Sound Options. From here you can disable hardware acceleration and adjust your number of sound channels.

by Cprompt | 30/06/2007 08:06:26

Cprompt


Q u o t e:


Maybe we should get some QA people in this thread then? As it seems there are a number of very low performing areas in the game at the moment, that otherwise should be getting much higher fps on these machines. Many reviews of much more graphically intense games such as Oblivion running on similar hardware to yours, at higher resolutions (1920x1200) show absolute minimum framerates in the mid to high 20's.. and I bet if you took your system and configuration you listed above into a 25+ person raid situation things would be really ugly. If you want to see really bad performance, try doing Doom Lord Kazzak with 30+ people when he starts shadow bolting.. Can we get QA to start testing 25 person raids for FPS? It cannot be that hard for them to simulate, and seems well within their job specification.


QA conducts regular raid tests. We are aware of performance problems with the Kazak encounter. Help is on the way. We have several fixes for performance issues in raid encounters coming in 2.1.3.

by Cprompt | 30/06/2007 08:18:22

Cprompt


Q u o t e:


Thx Fear, it helps but it's just a bandage. There's been another lengthy thread for this issue as well. It helps restore but It still doesn't FIX the issue. I fear Blizz is just gonna apply bandages to the problem until everyone just settles and accepts it.

Hopefully Age of Conan Hyborian Adventures will be good. : (


Actually, Fear has come across one of the issues we have identified. I posted about this earlier. If turning off sound improves your performance markedly, then you will likely benefit from turning off hardware acceleration and increasing your number of sound channels by one notch. These settings are accessible from the Sound Options menu in-game.

by Cprompt | 30/06/2007 08:20:08

Cprompt


Q u o t e:


I'll accept the punishment for a newbie question and ask where this option is found in XP?


To access the Sound Options press the Escape key (ESC) while in the game. From the System menu, select Sound Options.

by Cprompt | 01/07/2007 00:47:57

Cprompt


Q u o t e:
I had to disable SLi and not alt-tab at all. This is the only 'fix' i could use. Wow doesnt play nicely with SLi with my machine, since patch 2.10. Now mind you my friend who uses the ATi Cross-Fire (SLi for ATi) doesnt have this problem whatso-ever..


I tried Nvidia Tech Support, thru email(s), web support. Called my Hardware tech support for my video card as well. And they told me, its WoW's fault, not their's. Call up WoW, basically disable SLi and find a driver that works.

so what did i get from this? it's noone's fault, and just be lucky and get a machine that WoW plays nice on.


I'm assuming you're running Windows Vista. NVidia is aware of this issue. Under the heading, "Windows Vista Limitations", here is a quote from NVidia's driver release notes:

Q u o t e:
World of Warcraft – there is a 60% drop in performance when
running the game in windowed mode with SLI or multi‐GPU mode
enabled. [289427]
This is due to a limitation of the Windows Vista operating system and affects all
multi‐GPU systems. NVIDIA is investigating a workaround for this performance
problem.



Note that this issue is specific to Vista, and does not affect Windows XP. We continue to investigate issues with XP.

by Cprompt | 01/07/2007 00:57:51

Cprompt


Q u o t e:


Just by one notch though? Why not leave it all the down? Also another question, I get random drops while im just traveling, I dont know if I remmeber but someone on the blizzard staff may have say thats a cause of "bloom", or something like that, becuase it does go away as I keep walking but it gets annoying that it drops like that.


As I said, the fix was counter-intuitive. If your sound channels are set to the lowest setting, it will actually have more of an impact on your frame rate. Through experimentation, we found that one notch above the lowest setting is about ideal. Setting it to the lowest setting has a severe impact on frame rate on some systems.

As I mentioned before, the other thing that can kill your FPS is checking the hardware acceleration box for the Sound Options, if your sound card doesn't really have hardware mixing support. No on-board sound chips that I know of have such support. It's an easy thing to try. If unchecking the box improves your frame rate, then your sound card doesn't really support hardware mixing. We have found that some sound cards "lie" about hardware sound mixing support. They claim it is supported, but really only emulate it in the driver.

by Cprompt | 01/07/2007 01:24:04

Cprompt


Q u o t e:
Hello Tech Folks,

Well, I've tried various fixes as described in this thread and I have some improvements but not much, and none at all in the Frame Rates.

Computer is an ASUS Terminator 2 MoBoard is ASUS P4PBT

Full DxDiag Dump so you know what I have:



Hi Alextra, I see you are running with on-board sound. Can you please confirm that WoW is running with hardware acceleration unchecked in the Sound Options menu in WoW? If it is checked, try unchecking the box and see if it improves your frame rate. If the option is not checked, try increasing your number of sound channels by one notch on the slider bar.

by Cprompt | 01/07/2007 01:31:57

Cprompt


Q u o t e:


Good information and worth it for those who haven't tried it. But Blizz PLEASE don't forget about all of us who DON'T have Vista and have done ALL of the conventional fixes, some have even purchased expensive new hardware only to have the issue STILL THERE.


Not to worry, there's no danger of that. We take such issues personally. It reflects directly on our credibility if our customers perceive a problem with our product. We want all our customers to love WoW as much as we do. There's a lot going on here that you guys don't see. The tech support department has a direct line to the engineering department, as well as the QA department. An immense effort has been undertaken on behalf of you guys to replicate these issues in-house and fix them. We've been able to identify and fix over half a dozen separate issues, all of which had a serious impact on frame rate independently. The latest example is the sound mixing issue that I've brought up several times lately. Our current focus is to replicate the performance problems reported under Windows XP. We suspect that many of these customers may be suffering from the sound mixing issue.

</