Lifetap change reverted
by Klngarthur | 05/03/2008 21:40:26![]() http://www.mmo-champion.com/index.php?topic=4957.0 |
by Kalgan | 05/03/2008 23:32:24![]()
No other warlock nerfs are planned for 2.4. One of the things we look at is class representation in arenas (although normalized for class popularity). In this particular chart, a value of 100% means the class is represented as we'd expect, a value over 100% means the class is represented that much more often than we'd expect, a value below 100% means they're represented less than we'd want (obviously this chart doesn't include a spec breakdown in any way). 2v2 3v3 5v5 Locks are doing pretty well overall, but what had us worried was that it appeared to us a month ago or so as though warlocks were on an uptrend. However, the evidence is strong that that trend is reversing, which means significant nerfs aren't really what we want right now (we really don't know where those numbers will settle down). Edit: one other detail regarding the chart, this one is set at 2200+ rating. |
by Kalgan | 06/03/2008 00:07:33![]()
There are lots of warriors. Considering how many there are, fewer of them than one might expect are super-successful in 5v5. That doesn't necessarily mean we'd buff them for 5v5. We aren't slaves to the charts, they just help inform our decisions. =] |
by Kalgan | 06/03/2008 00:51:09![]()
Synergy definitely plays into the results. In addition, there are also all kinds of class relationships that come into play. For example, in most cases we'd expect that the over-representation of druids in 2v2 accounts somewhat for the underrepresentation of paladins, and probably also contributes to the mage 2v2 effect. |
by Kalgan | 06/03/2008 01:00:23![]()
While class popularity is likely to mean less the smaller the sample size, we still feel like it's worth looking at (and yes we look at un-normalized stats too). We definitely feel it's still somewhat relevant at the 2200 mark, there are plenty of anecdotal cases we know of on the dev team where the arena team in question would love to use certain group compositions but isn't able to due to not finding a player of that class with enough skill and gear to make it happen. |
by Kalgan | 06/03/2008 01:08:18![]()
Yes the flametongue revert was intentional. After putting it through its paces we felt like we'd gone too far on that one. |
by Kalgan | 06/03/2008 01:13:41![]()
The PTR doesn't get every build that gets made, there are generally several internal builds in between each PTR build that we're able to test on. |
by Kalgan | 06/03/2008 01:19:30![]()
Here's 1850... Druid 184.0% 138.0% 92.0% |
by Kalgan | 06/03/2008 01:27:29![]()
That might depend on what you'd like to believe. I think it's fair to say that we see much better raid representation by different classes/specs than we did before arenas existed. So, I don't really think that the existence of arenas and balance changes that occur as a result of them necessarily imply worse raid balance, or that raid balance doesn't matter. |
by Kalgan | 06/03/2008 01:34:13![]()
I wonder whether that explains the actions of the Romans... Sorry, had to. ;] As far as hunters go, yes, we do feel as though they're still represented less than we'd like. I think that's safe to say. That being said, we have seen some meaningful improvment. |
by Kalgan | 06/03/2008 01:37:25![]()
We certainly do take it into account. For example, we aren't bamboozled by the numbers into thinking shadow priests or feral druids (for example) are where they need to be. That being said, players can change specs more easily than they can change classes, so we do view class balance as being more important than spec balance (not that spec balance isn't important too). |
by Kalgan | 06/03/2008 01:42:42![]()
They almost always affect classes in PvE as well. It's just a question of how much and in what way, and whether we're ok with that. The same is true in reverse for the most part (threat, etc as exceptions). |
by Kalgan | 06/03/2008 01:44:02![]()
Mike tells me we'd have to charge a few bucks more per month for me to get that upgrade. Can't have it all I guess. =[ |
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