Latest Beta Patch: Imp. BS swaps w/ Imp. SnD!
by Kalgan | 01/12/2006 01:00:33![]()
Confirm! |
by Kalgan | 01/12/2006 01:09:22![]()
Combat will be getting an upgrade to Weapon Expertise and another slight improvement to Surprise Attacks (10% damage bonus instead of 8%). |
by Kalgan | 01/12/2006 01:12:28![]()
Confirmed (but also check preparation). |
by Kalgan | 01/12/2006 02:25:21![]()
That was definitely the point. =] |
by Kalgan | 01/12/2006 02:42:29![]()
Unfortunately, the reality is that not all "end" talents will be new active (clicky) abilities, there is a limit to how many new buttons we're willing to introduce at a time. Yes, if you're thinking only in terms of refreshing SnD in a raid, the no-dodge on finishers effect for SA doesn't seem particularly interesting. However, I do believe it's one of those effects that will be underappreciated at the start, but demonstrate worth over time. While you're definitely entitled to wish SA were stronger/better, there really isn't a set value for how much a 41 point talent is worth. To us, a 41 point talent simply needs to be as strong as it needs to be in order to create a compelling choice for a meaningful percentage of players. Now, I make no absolute claim that SA is "there" yet, but objectively it certainly adds a good chunk of dps for 1 talent point. As far as weapon skill stinking, does that mean talents that add crit, hit, etc all stink too? No, it doesn't do as much as it used to (sorry, but the old version was flat-out imba), but we have reduced the base effect of glancing blows vs mobs 3 levels of defense higher than your skill. In addition, all of the new encounters have been tuned around the net result of all these changes, so while it's valid to say it'll have an impact on rogue raid balance in today's encounters, I don't think that'll matter for much longer. |
Hot: View Nethaera's Comments on Class Balancing in Patch 2.4


Recent Blizzard Announcements

