*Kalgan says mages are doing too much damage*

by Solmyrz | 21/08/2008 01:25:20

Solmyrz

http://pc.ign.com/articles/901/901065p1.html


Q u o t e:
"One thing that we've found is that some of the talents aren't as usable as we'd like them to be. [Mages] have their 51 point talents in all the different trees are like living bombs of fire tree, deep freeze tree, the arcane barrage for the arcane tree, and we're going to be massaging a lot of those. We're doing some of our early DPS testing and we're finding that the class does way more damage than we anticipated it would do like by a factor of two.

-Kalgan


1) they are going to "massage" our 51-pt talents.
2) we are doing TWICE as much damage as they'd like... so if you are doing 3000 dps now, expect to do 1500?
3) no mention of being Kings of AoE/Trash in this article.

-sol
In test after test, our jaws are consistently dropping at the sheer damage output we've seen from the mage at level 70. Damage = zomg.

-- Kalgan the Deceiver, Lead Game Designer @ Blizzard

by Koraa | 22/08/2008 12:44:46

Koraa

To be honest, our DPS tests right now are mostly worthless. Some talents aren't working correctly, some ranks of spells aren't there yet, etc. How things work is usually some designers create the spells, then other designers balance the numbers. We've done most of the design, but very little of balancing the numbers. That is what we're working on now. Initial tests showed some mage builds doing ~8K DPS while our best Rogue was doing ~3K DPS (mostly because of Frostfire Bolt and the % modifiers it currently has access to). So yea, something was wrong there, and in that sense Kalgan is right that the Mage is doing too much damage (and also the Rogue not doing enough).
Class Designer

by Koraa | 22/08/2008 12:54:34

Koraa


Q u o t e:


I haven't managed to approach those numbers at all. Is this because of double dipping? That is a pretty specific case, on the whole mage DPS isn't exactly perfect still.

Note that we test things in level 80 greens, level 80 blues and level 80 epics. We also do trials with fully debuffed mobs with fully buffed raids. The way the mage from QA was able to do that DPS was through a very specific build, which I haven't seen emulated from the beta testers yet.
Class Designer

by Koraa | 22/08/2008 12:58:01

Koraa


Q u o t e:
You may not be able to produce those kinds of numbers yet, but I am pretty sure that you also do not have access to the gear and possibly the raid environment that it will be possible to get later in end game of the expansion. Though it is good to know what area the comments about excessive damage stem from. In that light we might request that the dev's keep in mind that too much damage from one spell/spec does not necessarily constitute too much damage (or even enough damage) from the class as a whole.

That is an important point I want to make. Just because Kalgan says "the mage is doing too much damage" doesn't mean we're going to nerf Frostbolt or Fireball by 10% or anything like that. The issues we have with the Mage's DPS right now is with talents and abilities that do not exist in the game yet.
Class Designer

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