*Kalgan says mages are doing too much damage*
by Solmyrz | 21/08/2008 01:25:20![]() http://pc.ign.com/articles/901/901065p1.html
1) they are going to "massage" our 51-pt talents. 2) we are doing TWICE as much damage as they'd like... so if you are doing 3000 dps now, expect to do 1500? 3) no mention of being Kings of AoE/Trash in this article. -sol In test after test, our jaws are consistently dropping at the sheer damage output we've seen from the mage at level 70. Damage = zomg. -- Kalgan the Deceiver, Lead Game Designer @ Blizzard |
by Koraa | 22/08/2008 12:44:46![]() To be honest, our DPS tests right now are mostly worthless. Some talents aren't working correctly, some ranks of spells aren't there yet, etc. How things work is usually some designers create the spells, then other designers balance the numbers. We've done most of the design, but very little of balancing the numbers. That is what we're working on now. Initial tests showed some mage builds doing ~8K DPS while our best Rogue was doing ~3K DPS (mostly because of Frostfire Bolt and the % modifiers it currently has access to). So yea, something was wrong there, and in that sense Kalgan is right that the Mage is doing too much damage (and also the Rogue not doing enough). Class Designer |
by Koraa | 22/08/2008 12:54:34![]()
Note that we test things in level 80 greens, level 80 blues and level 80 epics. We also do trials with fully debuffed mobs with fully buffed raids. The way the mage from QA was able to do that DPS was through a very specific build, which I haven't seen emulated from the beta testers yet. Class Designer |
by Koraa | 22/08/2008 12:58:01![]()
That is an important point I want to make. Just because Kalgan says "the mage is doing too much damage" doesn't mean we're going to nerf Frostbolt or Fireball by 10% or anything like that. The issues we have with the Mage's DPS right now is with talents and abilities that do not exist in the game yet. Class Designer |
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