Isle of Conquest Changes - 07.10
by Zarhym | 25/06/2009 23:35:19![]() Update: 7.10 2:15 PM PDT The following changes have been made to Isle of Conquest. Some of these changes may appear in the build going live today, while others might not make it in until the next build.
-- Update: 06.30 5:45 PM PDT In addition to the changes originally listed in this thread, the following change was recently added and is now live on the test realms:
We intend to make the following changes to Isle of Conquest in the next test realm build:
It would be greatly appreciated if anyone who has experienced the following bug could provide us with as much information as possible on the circumstances surrounding its cause:
Given that the changes originally detailed in this thread are now live, we'd love to get feedback on your experiences in this new Battleground. Is the average length of each battle better now? Did the changes to the Huge Seaforium piles help address the overly advantageous strategy of capturing the Hangar and parachuting into the enemy's base? Do the Keep Cannons still feel effective now that they do less damage given that you can now repair them? Any information you can provide on your game play experiences will help us a great deal to make this Battleground as fun as possible. Thanks! -- Original Post: 06.25 2:35 PM PDT Based on player feedback and testing, we will be making several changes to Isle of Conquest in the next test realm build. We'd like to lay them out for you here in the hopes we're able to encourage continued participation and feedback.
Your testing of this new Battleground thus far has proven invaluable and we ask that you please keep the feedback coming once these changes have been applied. [ Post edited by Zarhym ] Singin' I don't know if I've been reborn, Live a past life, suffered in another time... I don't know. Give it up. |
by Zarhym | 01/07/2009 02:58:24![]() In addition to the changes originally listed in this thread, the following change was recently added and is now live on the test realms:
We intend to make the following changes to Isle of Conquest in the next test realm build:
It would be greatly appreciated if anyone who has experienced the following bug could provide us with as much information as possible on the circumstances surrounding its cause:
Given that the changes originally detailed in this thread are now live, we'd love to get feedback on your experiences in this new Battleground. Is the average length of each battle better now? Did the changes to the Huge Seaforium piles help address the overly advantageous strategy of capturing the Hangar and parachuting into the enemy's base? Do the Keep Cannons still feel effective now that they do less damage given that you can now repair them? Any information you can provide on your game play experiences will help us a great deal to make this Battleground as fun as possible. Thanks! Singin' I don't know if I've been reborn, Lived a past life, suffered in another time... I don't know. Give it up. |
by Mumper | 01/07/2009 10:26:19![]()
The fix for this should be in the next PTR build. Lead Content Designer |
by Zarhym | 02/07/2009 23:46:28![]() One more change that should occur in the next test build:
Singin' I don't know if I've been reborn, Lived a past life, suffered in another time... I don't know. Give it up. |
by Zarhym | 10/07/2009 23:16:56![]() The following changes have been made to Isle of Conquest. Some of these changes may appear in the build going live today, while others might not make it in until the next build.
Original post updated with this information. [ Post edited by Zarhym ] Those who accept will find that acceptance in return We have been trimmed down like hedges Told just to sit and wilt and spit at each other from a distance With constant resistance from you |


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