Is Loot determined when the moster dies?
by Drysc | 31/01/2008 19:35:21
Loot is generated upon creation.
As soon as you step into an instance, or a mob is created in the world, the loot that's going to drop has already been determined.
by Drysc | 31/01/2008 19:49:51
I believe it uses a time stamp to seed the generator. So, there's nothing you can influence within the game that would alter or coerce the generator.
by Drysc | 31/01/2008 19:59:01
No, the time it uses to seed would have no real implication into the final outcome of what loot its given. On a long enough generation table, you may see some type of pattern based purely on a random generators inability to truly be random. But we're talking about astronomical numbers, something ridiculous like hundreds of billions of generations. Nothing you would or could see a pattern in during your time playing the game.
What you're seeing is pure and basic laws of probability. Have a few thousand people roll a pair of dice and you're bound to see hundreds of people able to roll snake-eyes 10 times in a row. (not that dice are truly random either)
by Drysc | 31/01/2008 20:05:08
Quest items are always there, they're just hidden if you don't have the quest.
by Drysc | 31/01/2008 20:13:19
Well hopefully I'm still here tomorrow then, I didn't realize it wasn't common knowledge or at least discussed officially before.
by Drysc | 01/02/2008 06:48:11
The mobs aren't actually created until someone enters the area. Sometimes you'll see mobs sort of "fall" a bit to the ground, or groups of mobs all fan out from a single point. This is usually the creation happening. Ideally you don't notice it at all though.
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