Introducing BlizzCast!
by Drysc | 10/01/2008 19:57:58![]() Join our Community Team going behind the scenes to experience the world of Blizzard game making in the first installment of our new Blizzard Podcast: BlizzCast. In each episode we'll be interviewing your favorite Blizzard developers and staff, giving you a glimpse of what it's like from their perspective to make the games you love. To kick off our BlizzCast series, we've decided to begin where every great Blizzard idea begins, at the concept level. To speak with us we have Samwise Didier, our Art Director and concept artist for many of the popular Blizzard icons you've grown to love, such as the Pandaren, Fel Orcs, Dark Templars, Zerglings, and many more. We'll be chatting with Samwise on how he came up with the characters he did, as well as what it is like to work on both the Warcraft and StarCraft franchises. Check out the new BlizzCast page here: http://us.blizzard.com/blizzcast/ |
by Drysc | 10/01/2008 20:15:13![]()
Thanks for the feedback! I am sorry if it didn't meet expectations of new exclusive information, we are working to get information and get it out quickly. It was a first run, and there were more than a few bumps that really lead to delays and changes. Not a big deal though in the end, we're committed to providing something that's fun and interesting to listen to, and we're hoping to gather and read constructive feedback sent to BlizzCast@Blizzard.com Also, to our credit, we'll be able to pump these out a little quicker in the future so there won't be such a gap between information releases and the BlizzCast episodes if they do contain some tidbits.
We had some mixed feedback during production on the music volume, but we're definitely going to tone it down for future episodes. [ Post edited by Drysc ] "The hardest thing to explain is the glaringly evident which everybody has decided not to see." |
by Drysc | 10/01/2008 20:19:33![]()
The interview is with Jeff, and while he's involved in a lot of the higher level design he does focus on raid and dungeon design. It really wouldn't make sense to start talking to him about class balance and PvP.
Possible, but probably not very likely. [ Post edited by Drysc ] "The hardest thing to explain is the glaringly evident which everybody has decided not to see." |
by Drysc | 10/01/2008 21:18:15![]()
Thanks again for the feedback, of course we are asking that you submit it to BlizzCast@Blizzard.com (which enters you in a drawing for some prizes), but thank you nonetheless. I think I can address most of your concerns though. The images can be viewed on the transcript/listening page, including new, exclusive to BlizzCast, Sunwell screenshots. The music is too loud, and we will be toning it down in future episodes. We're not going to be able to cover every question everyone has, but we're definitely listening to feedback on what you, the listener, want to hear about. This was a good first outing though and we'll hopefully be able to pump them out in a shorter amount of time and keep the information new and interesting. We do want a high-quality sounding podcast, but I think I understand where you're coming from. I think it'll become more and more relaxed as we all get used to the production process. "The hardest thing to explain is the glaringly evident which everybody has decided not to see." |
by Drysc | 10/01/2008 21:20:26![]()
Yeah, I think it's a process of refining my interview skills, which I have none of. :) I wasn't working from a script which probably actually would have helped, we're learning. :) "The hardest thing to explain is the glaringly evident which everybody has decided not to see." |

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