How will mana be an issue in Cataclysm? (late
by Örc | 03/04/2010 20:51:04![]() This is from a humble shammy's point of view who's only ever healed 10 ICC to Saurfang. So, here's the question: in the later tiers of content, how will mana continue to be "an issue" for healers? "What do you mean?" You ask. The answer is quite simple: Mana pools / regeneration scales, costs do not. Look at mana progression in WotLK (at least from a shammy's point of view): In Naxx, you were socketing for pure int, and had a very real danger of running out of mana. Now, in ICC, I can more or less spam heals and not really worry about going out of mana. I fully understand that is what the dev's are trying to avoid. The problem here (at least in the way I look at it) is that mana regen will be balanced (and where blizz wants it) for the first tier of two. After that, regen and mana pools are going to keep going up, whereas the costs of spells will stay the same. The only way to counter that and make mana an issue is to increase raid / tank damage, so healers will have to spam heals more, and then that puts us right back where we are now. So, my question to blizzard is: how will you deal with this potential problem? The only solutions I can see are:
What does everybody think of this?
http://www.wowinterface.com/downloads/info13262-OnyxBoxUI.html#inf ^^^ My UI ^^^ |
by Ghostcrawler | 04/04/2010 19:44:38![]()
This is pretty accurate. You should be able to use your efficient spell virtually forever (or at least much longer than the average encounter length). That efficient heal may be fine for earlier dungeons or raids. Eventually though you're going to hit points where someone is going to die in between casts of the efficient heal. In those cases you should switch to an inefficient but fast or big heal. Yet, if you focus on the inefficient heals too much, you will run out of mana. As players gain more and more regen in later tiers of content, they'll need to rely on their inefficient heals more, but will also have the stats to be able to do so. Not every healer has enough spells to currently make the decisions between efficiency and other choices. In fact, we'll probably have to adjust the toolbox of everyone to some extent. Ghostcrawler Lead Systems Designer |
by Ghostcrawler | 04/04/2010 21:05:55![]()
Most healers spam one heal now. Druids for all of their spells can do very well with just Rejuv and Wild Growth. Disc priests spam PW:S and Holy priests spam CoH on cooldown. We want to carve off niches for other spells. Flash Heal can be awesome if it runs you out of mana to hit nothing but Flash Heal.
There is a fundamental tension between players who want to be challenged and players who want to see the content and get loot. Our solution to trying to solve that dichotomy is to offer normal vs. hard modes. We're not there yet, but that's the general idea.
Casting a couple of fast / expensive heals to save someone's life is exactly what you should be doing. Casting nothing but the fast / expensive heal because, hey why not, leads to pretty repetitive gameplay.
We will have to change numbers for Cataclysm. It's probably a safe assumption that we'll adjust every number in the game in order to account for changes such as larger health pools, lower mana regen and all of the talent tree changes. Ghostcrawler Lead Systems Designer |
by Ghostcrawler | 05/04/2010 03:33:06![]()
I was talking in the context of raiding, but the entire discussion of infinite mana is generally within the context of raiding. The fights are generally shorter in the 5-player content to where mana likely won't be much of a problem. It might be on some of the more challenging heroic bosses, in the same way that Loken was pretty punishing to heal when LK first shipped. If you go to your Flash Heal too often you might run out of mana, but with a Divine Plea, Mana Tide, Shadow Fiend or Innervate you should be good to go and the fight will likely be over (one way or another) before you need them again. Ghostcrawler Lead Systems Designer |
by Ghostcrawler | 05/04/2010 03:37:55![]()
When you say stuff like this, you come across in one of two ways: A) I have spoken to enough players that I know all players agree with me. B) Not everyone agrees with me, but they are all WRONG. Even a cursory glance of the forums should suggest that a lot of healers like managing their mana and like picking the right heal for the job. It makes them feel smart, which is rewarding. If you disagree with them, that's a fine discussion to have, but stating your opinion as fact risks making you look uninformed. Ghostcrawler Lead Systems Designer |


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