Hotfixes for the Week of March 24 - 30

by Drysc | 26/03/2008 21:21:16

Drysc

This thread will remain updated throughout the week of March 24 - March 30 with any notable hotfixes.

Hotfixes applied and active:

  • Players are no longer able to accept the quests "Blood for Blood" and "Blast the Gateway" without first completing "The Missing Magistrix"
  • Felblood Initiate respawn rate significantly increased
  • Veneratus the Many now spawns correctly
  • The Horde Spirit Healers in Alterac Valley will once again teleport Horde players to a different graveyard if the current once gets captured by Alliance
  • Archmages’s Guile, Battle Mace of the High Priestess, Terrok’s Gavel, and Sedai’s Blade have all been properly changed to Main-Hand Only weapons
  • When taking the flight path from Ironforge to the Isle of Quel'Danas, you will no longer become fatigued and die if you had any buffs active which affect your ability to breathe underwater
  • Looting Bind on Pickup items now properly brings up the confirmation dialog while using the Round Robin looting method
  • Reliquary of Souls, Prince Kael'thas, and other bosses now properly cast their spells
  • The time before players with flags in Warsong Gulch receive the Focused Assault and Brutal Assault debuffs has been reduced
  • The timer for Focused Assault and Brutal Assault in Warsong Gulch will now reset whenever both Flags are returned to their bases

[ Post edited by Drysc ]

by Drysc | 26/03/2008 11:23:41

Drysc


Q u o t e:
Will this be toned down when interest in the quest tapers off in a couple weeks? Or are we looking at another example of the "Hellfire Respawn Overkill" phenomenon?


It's dynamic spawning, so it doesn't need to be toned down ideally.

The server looks at all of the mobs that are linked (initiates are linked in this case) and as soon as a threshold is passed it kicks in and starts respawning them immediately. Once things cool down, that threshold may never be hit, in which case the dynamic spawning never kicks in.
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