Guild Loot Distribution Systems

by Angelie | 31/08/2006 09:55:47

Angelie

Hello to Guild Leaders, Guild Members, Economists, Philosophers, but most importantly those who simply want a solid DKP system in your guild...

This thread is meant to shine some light about the trickiness that lie within loot distribution systems - specifically, end game raid loot distribution.

Choosing the path your guild is going to take in terms of distributing loot in end game raids is one of the big decisions your guild will make. Raiding is about progression, and a DKP system is put in place to help that progression along. However, different DKP systems do certain things better or worse than other systems.

Loot Systems end up thus that most everyone will be happy enough with the initial DKP system put into place - the problems are often the details which won't reveal themselves until later on (the devil's in the details). This post is meant to enlighten on just what can happen long-term with certain DKP systems. Inflation. Disenchanting upgrades. Items going to the "wrong" people. All sorts of "unfairness". Not all DKP systems can stand the test of time, eventually, and eventually a "bad" DKP system could be the thing that kills a guild or be necessary to be changed down the line which is certainly a tricky transition. There have been some people who have grown so tired of all DKP systems that they completely shun the idea. This is why rule #1 is definitely the top priority:

Q u o t e:
#1) The Guild Loot System should be to be something that everyone is happy with - or at least, happy enough with to avoid drama.
However, hopefully, these people can see that implemented well, a Guild Loot System will not only avoid drama, but also aid raid progression and be acceptable and "fair".

Why'd I put "fair" in quotation marks? Well...there's no such thing as a perfect Guild Loot Distribution System, there are certainly a lot of philosophical questions behind fairness, but I will attempt to remain objective and highlight the pros and cons of each and will continue to by taking your feedback. Ultimately though, one must remember when considering any system that anything could be said to be "fair" as long as the entire guild's behind it - whether that fairness is /random 100, some kind of merit system under which one person dictates where the loot goes, or is a standard DKP system. Or anything in between!


I will keep this thread updated as more feedback and criticism occurs on current guild loot systems, or new guild loot systems rise in popularity. Feel free to post your constructive posts about these current systems, or perhaps your own tweaked systems.

Thanks and enjoy, I hope you'll find it informative.

-Angelie

Certified GENIOUS.

by Eyonix | 06/09/2006 21:34:29

Eyonix

Stuck!

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