[Game Breaking Rogue Bug] Vile Poisons....

by Silentknight | 09/01/2008 08:28:17

Silentknight

Currently, if you have a full 5 stack of poisons on a target, and a druid casts abolish poison, the *FIRST* tick takes into account the "vile poison" talent while every other tick does not. You will see four stacks come right off every tick.


It is absolutely game breaking for mutilate specs, and greatly hurts a rogues usefullness in all brackets, especially 5v5. It also effects most combat and subtlety PvP specs. (Check the armory to see millions of rogues with the vile poisons talent!!)

PLEASE confirm that you know this is a bug and hotfix if possible!


Thanks,


SK
/rude

by Hortus | 09/01/2008 19:26:40

Hortus

Hi Silentknight.

We've investigated this issue and confirmed that the combat log is not showing resists/failures correctly on subsequent ticks of abolish poison. The resistance is still being applied it's just not showing up correctly in the log.

We are working on a fix for the log and it should be in a future patch.

by Hortus | 09/01/2008 19:34:08

Hortus


Q u o t e:
SO what you are saying is it's working correctly but it just dosn't look like it's working correctly.


Yeah. Or more accurately, it's working correctly its just not telling you that it is.

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