Fix clipping?

by Sdrol | 16/08/2010 05:50:59

Sdrol

it really pisses me off. i saw something about collision, which i think we need collision of objects, not people. Im sick of my cape cutting my mount in half like im some kind of chris angel wannabe, im sick of my axe slicing my cape and going in an out like it has no physical mass, im sick of equipment crossing into eachother. It's really annoying to watch and really pulls me out of the game. has anybody else noticed this? or do u just ignore it?

by Zarhym | 16/08/2010 06:35:00

Zarhym


Q u o t e:
it really pisses me off. i saw something about collision, which i think we need collision of objects, not people. Im sick of my cape cutting my mount in half like im some kind of chris angel wannabe, im sick of my axe slicing my cape and going in an out like it has no physical mass, im sick of equipment crossing into eachother. It's really annoying to watch and really pulls me out of the game. has anybody else noticed this? or do u just ignore it?

We do try to minimize these types of graphical issues as much as possible. When you consider how many more armor sets, weapon types, weapons, etc. are present in World of Warcraft compared to the typical console game, it gets more understandable. It takes an incredible amount of work to animate, say, a cloak to account for every scenario in which that cloak will interact with other objects. We try to consider all race body types and hairstyles, the animations and movements all races and classes are capable of, different mounts, other pieces of gear, weapons, etc.

We want you to be immersed in the game world, and we go to great lengths developing with that in mind as much as is logistically feasible.

Where all my honey gone? Pooh bear be cryin'...

Blizzard Announcement Recent Blizzard Announcements

 



Loaded in 0.03123 seconds