Quotes are fun.
by Bull | 08/09/2010 06:37:02![]() Especially when something you say can come back and bite you in the...
This one, for instance, was Ghostcrawler's response to some warrior complaints over in the Damage Dealing forum. Maybe we weren't supposed to see that, but I did. Hey, Ghostcrawler: Please take note this forum is chock full of healers disagreeing (strongly!) with your vision of healing in Cataclysm. Sure there are a few Blizzard-can-do-no-wrong fanboys who think it's all just peachy keen, but open your eyes man. You are marching stubbornly against a tide of discontent. The road you have us on right now leads directly to a return to the vanilla days of guilds ordering players to heal or not get to raid. In vanilla, I was ordered to heal and I hated it. Then healing became fun in TBC and I loved it. Then healing became spammy in WotLK and I tolerated it. Now healing is going to be awful in Cataclysm and I think I speak for many when I say I'll simply refuse to do it. Is that part of your vision, too? That sounds harsh, which isn't my intention, but it is really, really common on these forums to see a concerted effort among players to say "Don't do this!" and you turn a deaf ear. I'm just taking your advice and chiming in when I disagree with something strongly. But are you listening this time? [ Post edited by Bull ] Do me a favor, will ya? Next time you /facepalm do it hard...for me? |
by Ghostcrawler | 08/09/2010 07:49:43![]() The problem with arguments like this is you are vociferously claiming your dislike for something while disregarding the feedback of all the people who do like it. The healing changes were announced a long time ago, and there have been many discussions since then. It should be clear to you that there are a lot of healers who didn't enjoy the LK style of healing and are looking forward to more thinking and less spamming. Ghostcrawler Lead Systems Designer |
by Ghostcrawler | 10/09/2010 05:10:23![]()
This doesn't actually happen though. What you really are trying to say is "I think it stinks, and some of my friends or people whose posts I like to read agree with me." There are very few design issues that are nearly universally deplored by the player base, even if you only count the vocal minority that takes time to post. We understand some healers are concerned or dislike the mana change. We know plenty of others who like it. Some of them are posting in this thread. Nor are these forums the only avenue of communication with the player base. As with all our decisions, we listen for feedback and evaluate the feedback and make adjustments as necessary. If a few dozen (or a few hundred) players don't like something, that alone is not sufficient reason to change it. Sometimes the players can't see the big picture. Sometimes they are whipping themselves into a frenzy over the perception of something that is worse than it is. Sometimes they just flat out disagree with the design direction. If we still think the change makes the game more fun overall (not for them necessarily, but overall) then it is still the right decision. [ Post edited by Ghostcrawler ] Ghostcrawler Lead Systems Designer |
by Ghostcrawler | 13/09/2010 10:28:41![]()
This was very well said.
As was this. We didn't wake up one day and decide to beat up healers. We reacted to feedback that we heard consistently through the end of Lich King. Now that we've decided to change it, it's not too surprising that the other side is now speaking out, but that doesn't make the original concerns that a lot of players had invalid. Ghostcrawler Lead Systems Designer |
by Ghostcrawler | 15/09/2010 01:08:06![]()
A simple look around these forums suggests that your draconian description rings a little hollow. Posters don't get banned for disagreeing with us. I'd submit well more than half of posts typically do. Posters get banned for being asshats. We want dungeons to be challenging. Not brutal, but challenging. Yes, trying to get us to change our minds on that is going to take some pretty spectacular debate skills on your part given just how much feedback we've received on it over the past year or so. But you can try to explain to us what it is about more challenging 5-player dungeons that threatens you, or what you dislike, and we can try to accommodate you. For example, the dungeons aren't going to be four hour trash-clearing fests like Heroic Shadow Labyrinth. Likewise, we're not going to ask healers to sit on their hands for long stretches of time for fear of wasting mana, because everyone has an efficient spell they can use when nobody is in imminent danger. On the other hand, if you just hate the idea of healers having a resource at all, well that goes against the design of the game. Ghostcrawler Lead Systems Designer |
by Ghostcrawler | 15/09/2010 01:09:50![]()
Another good post. (OMG! GOATCALLER ONLY AGREES WITH PEOPLE WHO AGREES WITH HIM!) Ghostcrawler Lead Systems Designer |
by Ghostcrawler | 15/09/2010 01:13:28![]()
Trying to turn number of posts into a poll or vote isn't sensible. A tiny minority of our players post. There are many ways to abuse such a system by digitally stuffing the ballot box. Besides, since we aren't actually turning over development of the game to the community, we are far more interested in the strength of the argument than in the number of yays or nays. Ghostcrawler Lead Systems Designer |


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