Disenchanting in Dungeons in Patch 3.3
by Bornakk | 28/10/2009 18:18:44![]() As we mentioned in the recent post explaining the new Dungeon System, disenchanting will work a little differently in all 5 player and raid dungeons when patch 3.3 is released. We have seen a consistent pattern where players eventually need very few items from dungeons and they result to disenchanting as much of the loot as possible since those materials that can be obtained continue to have a lot of worth. When the new Dungeon System is launched, the default user interface will give players the option to automatically disenchant items that they obtain in 5 player and raid dungeons. This option will avoid the hassle of having items picked up by an enchanter first to redistributed later and overall will make the process much smoother. Also, with the inclusion of cross-realm-instancing in the dungeon system, there will be restrictions on trading items similar to the restrictions that are currently active in Battlegrounds. If the Dungeon System is used to complete a group for a dungeon then non-temporary items will not be able to be traded in the instance. This makes it so items like enchanting materials will not be able to be traded in the dungeon and using the new user interface option will be the only way to distribute disenchants. There will be some exceptions to this restriction though as Bind-on-Pickup items will continue to be trade-able to those present for the kill for a short duration and completely pre-formed groups that don’t use the Dungeon System to form the group will still allow trades. To maintain the importance of the profession itself, the disenchanting UI option will only be available for groups that have a character with the necessary level of Enchanting to disenchant the items that are obtained. We are very excited about the upcoming improvements in the new Dungeon System and don’t forget to check out the full preview here for all the details: New Dungeon System |
by Zarhym | 26/10/2009 19:54:12![]() Coming in patch 3.3.0, the esteemed tuskarr of the Kalu'ak are proud to introduce to Northrend the Kalu'ak Fishing Derby, a test of fishing skill with a healthy dash of luck! Every Wednesday beginning at 8 PM players can try to catch the elusive Blacktip Shark. Elder Clearwater sits in Dalaran for one hour awaiting the return of the quickest, most experienced fisher to bring him the first catch of the night. This champion fisher will be rewarded in-kind for his or her fishing expertise. Those who aren’t able to return with the first catch will still receive just reward for getting the Blacktip Shark to Elder Clearwater before he takes his leave. It is said that these sharks’ favorite meal are the bite-sized Pygmy Suckerfish. Perhaps a hook in their waters will do the trick. Because of the increased concentration of fish, you have an increased chance to catch a shark from fishing pools. Don't forget, in patch 3.3.0 you never catch trash from fishing pools, regardless of skill. The derby winner will receive a substantial chunk of experience (or money at maximum level) and gain 5000 reputation with the Kalu'ak. In addition, the champion will be given a choice between two unique rewards: Dread Pirate Ring Binds on Account Unique-Equipped Finger +34 Stamina Requires level 1 to 80 (80) Equip: Improves critical strike rating by 53. Equip: Improves hit rating by 29. Equip: Experience gained from killing monsters and completing quests increased by 5%. Boots of the Bay Binds When Picked Up Feet Requires Fishing (200) Equip: Increased Fishing +15. Use: Whisks you away to the finest drinking establishment in Booty Bay. (1 Day Cooldown) To keep it interesting, the Achievement "Master Angler of Stranglethorn" has been changed to "Master Angler of Azeroth." This can be earned by winning either the Kalu'ak Fishing Derby or the Stranglethorn Fishing Extravaganza. Please bear in mind this feature will be undergoing testing on our Public Test Realms and is subject to change prior to the release of patch 3.3.0. |
by Bornakk | 28/10/2009 20:44:30![]()
I believe the Need before Greed loot option will be the default in these dungeon runs as well so that will limit the number of items that can be needed on to some degree. |
by Bornakk | 28/10/2009 21:18:31![]()
Maybe some people will want to change the looting system, sure, but I haven't run a dungeon (pug or guild run) that hasn't just used group loot and redistributed any disenchants for as long as I can remember - so I'm not sure how many people out there are out there for the control factor. We will continue to monitor feedback on the system on the PTR and make changes if we feel they are needed. |






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