Dire Cat?
by Koraa | 23/07/2008 20:33:05![]() We have no plans to implement a "Dire Cat" form at this time. "Dire Bear" exists for the sole purpose of upgrading the Feral Druid's armor value to match the Warrior/Paladin etc. (Druids get no shield) We do, however, intend to allow Druids to be able to use items and enchants with procs in forms, which I believe will work in the next beta build (don't hold me to it though). Class Designer |
by Koraa | 23/07/2008 20:57:53![]()
I think what Kalgan meant was that we intend to do different texture variances for Druid forms, including Cat form. Which is true, though not sure how soon we're going to get that. They may come from a repeatable quest, or through inscription. Regarding the "Feral Range Bug," that really is not a bug. Have a Warrior, Rogue or any melee class play without using a snare and you'll encounter the same issue. The issue is that the server and client are not sync. When you try to do damage to the target, while your client shows him on your screen, the server disagree's and gives you an error. Snares help alleviate the problem, which is what we're giving Feral Druids in the form of "Infected Wounds" for the expansion. Class Designer |
by Koraa | 23/07/2008 18:46:16![]()
Is this on a creature that is not moving? If so, please take a video of it occurring and post it on the bug forums. When you reference the "cat form range bug" you could mean many different things: - Fighting a creature for a set amount of time and your specials (i.e. Mangle) are not able to hit, but your white attacks (auto attacks) can: White attacks and specials have two different ranges, sometimes your combat range and spell combat range can be different. We've added AI for the creature to re-align itself when you shift into cat form, moving him within ideal range of your special/combat abilities. If the mob is rooted or stunned etc, you can still experience problems. (If you notice instances where you are within range to auto-attack, but not use Mangle for instance, try moving your character slightly. If the mob does not re-align, or it does not resolve the issue, please take a video and post it on the bug forums). - You are chasing a player or creature at equal speeds. Your client (your WoW) shows you within range (even on top of) the target, yet it says you're out of range: This is in result of latency/delay with the server and the client. The server says you are out of range, yet your client says you are on top of them. The server makes the decision whether you're allowed to hit the target or not, and as far as it's concerned you are out of range. You can test this yourself by having two WoW clients open or side by side and have one of them walk, and observe it on the other WoW client. You'll notice a delay. We actually added some "slush" between the server and client, where the server will actually extend your range if you're moving. - Cat form's "hitbox": From what I can understand, this is setup correctly. I just had a chat with our programmers and we do have some new tech for WOLK intended to help solve the melee range issue. The server will try to "predict" the range between you and your target, which we hope will make the issue less evident. This has not yet been implemented in beta, but I'll let you know when we do finally put in the change. Btw, there is no need to rant that we are "ignoring" or "don't understand" the issue... we are actually quite aware of it, as I'm looking at our internal bug report on this exact issue dating back to 2004. [ Post edited by Koraa ] Class Designer |
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