Creature Damage Output Changes

by Zarhym | 14/08/2010 01:25:12

Zarhym

Creature damage output has been increased from roughly level 65 and up. These increases scale upward with level. Creatures in exterior zones at level 80 now have 2.5 times the damage output they did previously in beta, 3.2 times at level 81, and 4 times at level 82 and up.

We’d like to get your feedback about how combat feels with creatures in level 80-85 exterior zones, including spawn rates and number of creatures in specific locations in each zone. Please let us know if this feels adequately challenging, or if there is a little too much face rocking going on.

[ Post edited by Zarhym ]

by Valnoth | 14/08/2010 04:52:12

Valnoth


Q u o t e:


Ouch, Ouch, Ouch, Ouch, (NPC Dies, or I die, or I blow CDs to survive). I haven't tested my other toons, but my rogue has to stop and eat every other mob. I got to level 82 without stopping once. Turn down the volume please! lol

level 82 in Deepholm vs 82 NPC Arms warrior 40k hp
after NPC 1 50% - 21k hp
after NPC 2 50% - 19k hp
after NPC 3 10% - 9k hp
/eat


The idea isn't for you to be in Godmode, mowing through everything in your path. The idea is - in fact - for you to have to stop to rest, bandage, heal, every once in awhile.

If you are reckless you will absolutely die. This is intended.

Lead World Designer

by Valnoth | 14/08/2010 05:01:13

Valnoth


Q u o t e:
Paladin level 83:
If I pull two Jaspertip borer level 83 in deepholm they will kill me if i don't use any healing or cooldown.
Stone Trogg Fungalmancer comes in packs off three, and they will also kill me without cooldowns.

Sure they die fast, but having 60% hp left from one mob and then having to heal can't be fun for a class without healing. Since running around with low hp won't be a option. Pulling something by accident might get you killed then.


There are likely still a lot of areas that are going to be lethal. List the issues that you run into in this thread.

We still have plenty of tuning left to do and we realize that. Thanks for testing.

Lead World Designer

by Valnoth | 14/08/2010 22:02:55

Valnoth

We're currently investigating issues with creature spell damage scaling. The intent is definitely not for players to have to rest after every single solo pull.

Melee damage, on the other hand, seems about right, but may undergo some fine tuning.

Keep the feedback for specific lethal creatures and deadly points of interest coming. We're looking at everything submitted.

Lead World Designer

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