Concentrated coolness = no choices (prot war)
by Hanaaloha | 14/07/2010 08:20:21![]() So - I just looked at the new talent trees for warriors. It doesn't feel like I'm making any choices at all with my talents - just making another cookie cutter build. Knowing that my expected threat in encounters is based around having certain talents (Improved Rend, Armored to the Teeth, Cruelty, Incite) leaves me no additional points to take something like Gag Order or Safeguard. Putting points in Improved Rend and not in Gag Order isn't a choice, it's a necessity now for aoe threat. If I don't take it, I'm gimped - so I'm out additional points that I could have in Gag Order. A choice would be the decision between Gag Order and Safeguard, not "put points in necessary talents so I can be on par with other tanks or have some situational tools". As it stands, I have more choices in my current talent setup right now in Wrath than I do with the new talents. It's silly to have two separate talents that both increase selected abilities by 5% (Incite, Cruelty). If you're going to do that, then just make it one 3 point talent for 5% improved crit on everything - but the plan was to get away from that. Get rid of Incite and Cruelty altogether and let us have those talent points to actually make choices with. |
by Ghostcrawler | 15/07/2010 07:54:18![]() Just as a note, the talent tree tool a lot of you seem to be using doesn't seem to have prereqs. Some of these builds wouldn't work. Shield Mastery requires 3/3 Shield Spec for instance. That said, some of these builds might inspire us to pull those prereqs though. :) Ghostcrawler Lead Systems Designer |
by Ghostcrawler | 16/07/2010 08:34:21![]()
They don't. Per our rage normalization announcement... 2) Rage from damage taken will no longer be based on a standard creature of the character’s level, but instead will be based on the health of the warrior or druid. Again, there is a constant that is multiplied by the rage generated in order to allow for fine-tuning. This calculation ignores all damage reduction from armor, absorption, avoidance, block, or similar mechanics, so improving your gear will not reduce Rage gained.
On damage talents -- it's almost impossible to make an Arms and Fury tree that don't have damage talents accessible to Prot. Our hope is that a Prot warrior doesn't feel that they have to take every dps talent accessible or you aren't going to have any flexible points. You probably feel like you need to do so now because your dps is lower than tanking paladins, but we see very few tanks on single-target bosses lose threat to dps characters after say a few seconds.
On rage generation talents -- again our hope is that you don't feel you need all of them. You might need some of them, and you can have a choice in which ones fit your play style best. Talents like Toughness, Devastate, Shield Mastery and so on are talents we assume every warrior tank will have, but we hope there are choices elsewhere in the tree (and the other two).
Talent builds are supposed to be decisions. You aren't supposed to be able to take everything you could possibly want, and we don't balance assuming you have every talent available to your class. You are referring to an urban legend that cranky tanks like to propagate. As I recall, there was a concern voiced by some warriors that their threat was too low. I asked if they took dps talents or just grabbed up every survival talent and imagined threat wasn't supposed to matter. That's like a caster avoiding +mana or clearcasting talents and complaining they lack mana. If your threat is low, grab some threat talents instead of survival. If your threat AND survival are low such that you can't do that, then you are undergeared for the content.
This is a fair point. The classic Protection tree felt weird to have all of the good stuff so early (to the extent that you could tank with 31 points in Arms). We could move Shield Mastery deeper. You won't miss it at low levels.
My quote that you referenced was in the damage-dealing forums because it was relevant to damage dealers. Tanks won't choose dps talents to the extent of all else. They will typically choose survival talents (or at least enough survival talents to where they aren't dying any longer). Beyond that they can choose dps talents if they are having threat issues, but once you can get a sizable lead on the rest of the group, then more dps isn't necessarily going to help you. More dps will always make the dragon die faster of course, but considering your damage contribution might only be 50% of a warlock, then some of those utility talents might be a better investment.
Yep.
That is the idea. You could even (heresy!) have a hybrid build that combined a few aspects of each one, if for example, you weren't trying a new boss that night.
Vigilance on the other hand is now a fantastic off tank talent, and a steal at 1 talent point. Shield Spec is intended to be optional. If you don't need the rage, pass it up (or only take 1 point). It was tied to Shield Mastery, but we think now we'll put the latter deeper in the tree anyway. Parry still has a DR, but it has the same DR and budget as dodge now. Ghostcrawler Lead Systems Designer |


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