CoH/WG nerf Justification Makes No Sense

by Xaemarra | 08/11/2008 05:49:11

Xaemarra

GC, you said that in addition to the CD being applied to CoH and WG, ride wide AoE damage would be reduced to compensate for the fact that these spell were no longer spam-able. If you are willing to go through all of the encounters already designed into the game and reduce the amount of AoE damage, why don't you just do that without adding a CD to the spells?

Less AoE damage, less spam, it's as simple as that.

by Ghostcrawler | 08/11/2008 08:52:10

Ghostcrawler


Q u o t e:
GC, you said that in addition to the CD being applied to CoH and WG, ride wide AoE damage would be reduced to compensate for the fact that these spell were no longer spam-able. If you are willing to go through all of the encounters already designed into the game and reduce the amount of AoE damage, why don't you just do that without adding a CD to the spells?


Because the spells are getting used excessively in situations above and beyond the "here comes a lot of AE damage" events. Players laughed off my trash example before, but if we didn't want trash in the game, believe me, we'd just give you a portal with a boss behind it. You shouldn't be able to autopilot through trash by just CoH healing. It shouldn't look like the best answer when you deal with a boss that has lieutenants or "council" style fights with multiple bosses.

Ideally, you would always be thinking of CoH as an alternative to something like Greater Heal. You're Greater or Flash Healing a few targets, then realize that there are several people wounded in the raid, some dangerously so. Boom -- that's when you use Circle of Healing. But then you go back to other spells, not just mash CoH until that battle ends.

Don't get me wrong -- it's design is a tricky thing to balance and we have been in places before where CoH was too weak. We just think it's too good at the moment.

by Ghostcrawler | 08/11/2008 09:02:17

Ghostcrawler


Q u o t e:
So why can't we get our old spell back that we NEVER asked to be changed so that we aren't completley gutted on any constant AOE fight?


I've answered that on at least three threads over the course of a couple of days. It makes me weary to keep responding to these posts if you aren't even reading the replies I've already made. :(

by Ghostcrawler | 08/11/2008 09:12:53

Ghostcrawler


Q u o t e:
as you said "it's design is a tricky thing to balance" - PLEASE PUT IT BACK THE WAY IT WAS!! It wasn't broken then, and thats the fix that 1/2 to 3/4 of the priests are asking for.


I did say that might be our solution -- "it isn't off the table" were my exact words, I think. I don't want to give the illusion that this is a public vote on the future of CoH, but if we weren't interested in your feedback then the first time you would have heard about the change would have been in a patch note.

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