Changes to questing defeat their own purpose.

by Alenkiy | 22/08/2010 22:38:05

Alenkiy

In one of the previous patches devs decided to raise monster's hp and damage, presumably to make quests more challenging. At the same time, they added those huge annoying blue arrows that point right at the quest objectives - presumably to makes quests less challenging. Does this make sense?

We now end up spending much more time healing and bandaging (sitting in place) and much less time exploring the world (actually playing the game). More hp and damage to mobs does not make combat more challenging, just much more chancy - because now we get punished with a corpse run for having a lag spike or for not noticing a stray pat. While at the same time this hand-holding with quest objectives really takes away from the whatever sense of immersion there was, making the entire questing experience just a string of annoying downtime after every few fights.

EDIT: The constructive part.
So maybe the way things were is not really that bad? People in general very much liked questing in WotLK, in fact personally I think it was the best part about this expansion. Yes, maybe some tweaking is needed on monsters to make them more interesting - like some very strong AOE spells to avoid or some specific adds to control. I really think these changes try to fix something that wasn't broken.

[ Post edited by Alenkiy ]

by Valnoth | 22/08/2010 23:20:39

Valnoth


Q u o t e:
In one of the previous patches devs decided to raise monster's hp and damage, presumably to make quests more challenging. At the same time, they added those huge annoying blue arrows that point right at the quest objectives - presumably to makes quests less challenging. Does this make sense?

We now end up spending much more time healing and bandaging (sitting in place) and much less time exploring the world (actually playing the game). More hp and damage to mobs does not make combat more challenging, just much more chancy - because now we get punished with a corpse run for having a lag spike or for not noticing a stray pat. While at the same time this hand-holding with quest objectives really takes away from the whatever sense of immersion there was, making the entire questing experience just a string of annoying downtime after every few fights.

EDIT: The constructive part.
So maybe the way things were is not really that bad? People in general very much liked questing in WotLK, in fact personally I think it was the best part about this expansion. Yes, maybe some tweaking is needed on monsters to make them more interesting - like some very strong AOE spells to avoid or some specific adds to control. I really think these changes try to fix something that wasn't broken.


Blue arrows? Sounds like a bug. We'll check it out.


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