Cataclysm Badge and PvP Point Changes

by Bashiok | 27/04/2010 04:59:59

Bashiok

We're continuing to refine the badge/emblem and PvP point systems in Cataclysm and we'd like to share some of those changes with you today. Please enjoy!

Our primary goal when approaching badges in Cataclysm is to address a lot of the confusion that comes with these currency systems. To that end we're changing badges to a more straightforward point system, similar to the ones we've used for a while for Arenas and Battlegrounds. There will be a total of four types of points you can earn in Cataclysm (two for PvE and two for PvP), and these will remain the same even as we introduce new content.

Here's the breakdown:

PvE
Hero Points -- Low-tier, easier-to-get PVE points. Maximum cap to how many you can own, but no cap to how quickly you can earn them. Earned from most dungeons. (most like the current Emblem of Triumph)
Valor Points -- High-tier, harder-to-get PvE points. Maximum cap to how many you can own, as well as a cap to how many you can earn per week. Earned from Dungeon Finder daily Heroic and from raids. (most like the current Emblem of Frost)

PvP
Honor Points -- Low-tier, easier-to-get PVP points. There will be a maximum cap to how many you can own, but no cap to how quickly you can earn them. Earned from most PvP activities.
Conquest Points -- High-tier, harder-to-get PvP points. There will be a maximum cap to how many you can own, and a cap to how many you can earn per week. Earned from winning Rated Battlegrounds or Arenas. (currently called Arena Points)

When a new tier of raiding gear is released or a new PvP season begins, your higher tier of points will be converted into the lower tier. For instance, if a new tier of raid gear is released, your Valor points will be converted to Hero points, and similarly if a new PvP season begins your Conquest points will be converted to Honor points. Of course that means with these new releases you'll always begin without any of the higher tier of points, and thus be unable to stockpile them.

As noted for Conquest points, the Rated Battlegrounds and Arenas will be sharing this same point type. Because of that, it will in fact be possible to get the best PvP items without setting foot in Arena; however, more powerful armor and weapons will of course require more Conquest points, so players who win their matches more often will still gear up faster. We're removing personal rating requirements from all armor. For PvP weapons there will be two tiers. The lower tier will be equivalent to items found in the latest raiding tier on normal difficulty and will require Conquest points only. The higher tier will be equivalent to items found in the latest raiding tier on Heroic difficulty and will require Conquest Points and a minimum personal rating. We might also offer additional armor items to the absolute best players based on personal rating, although these items would only have cosmetic differences, not higher stat values. And you'll have the option of purchasing the previous season’s gear with the more readily available Honor points.

We do plan to have a way to convert Honor points (PvP) into Hero points (PvE), and vice versa, at a loss. The conversions will be possible, but it won't be a 1:1 rate, and you'll have fewer points after the conversion process. We won't allow the higher tiers to be exchanged for each other, however.

To explain the reasoning for the weekly cap on points for the higher tiers, this is to provide flexibility in how players choose to earn the points without feeling like they have to do all of the content as often as it is available. If your Valor income from raiding is sufficient, you may not feel the need to run Dungeon Finder every night, or perhaps even at all. Likewise, a PvP player could choose to participate in a lot of Rated Battlegrounds but no Arenas, or focus on both, and still be able to earn the points they want.

We realize that with any changes to progression pathways there are going to be questions. We're eagerly awaiting any that we may have left unanswered. To the comments!

[ Post edited by Bornakk ]

by Zarhym | 27/04/2010 21:30:10

Zarhym

Here are some clarifications to some common concerns we're seeing:


Q u o t e:
So this means that at some point I'm encouraged to stop playing because I know my current valor will convert to hero and I'll have a huge stockpile of points which I can then just use to buy the set I'd be after anyway.

Our basic model throughout Wrath of the Lich King has been that you can get the shiny hotness now, or wait until it “goes on sale” next tier. In this example the set one would be after would be the old set and everyone else would be pursuing the new set.


Q u o t e:
People should have to progress through more than just two tiers!

They will, just not at the 4.0 stage. All we’re really doing with the badges is removing the need to keep adding new types every tier, which proved confusing.


Q u o t e:
What is the valor total cap? (a little more than double the highest item point cost?)

We haven’t made that determination yet. It will be something in line with how Honor works today; that is you can save up for expensive things but can’t have so many points that you can just rush out and get everything all at once and be done.


Q u o t e:
What is the valor weekly cap?

We haven’t made that determination yet. We want to pick a number such that you don’t feel compelled to complete all of the content every week just for points if you choose not to.


Q u o t e:
What's the system/time between when a new raid is released and points are converted?

Probably almost simultaneously. The points will be converted before new loot appears on the vendors.


Q u o t e:
Why are rating requirements being removed?

The current system has a touch of the rich-get-richer syndrome where players who lack the ratings can’t get the most competitive gear and feel like they have no hope of competing. Better players will still gear up much more quickly because they will have more points to spend. Rating requirements on, for example, weapons was pretty unpopular in the community.


Q u o t e:
And won't this bring back the issues of people gearing weapons through PvP for raiding?

PvP equipment spends a chunk of its budget on resilience so it’s always going to be sub-optimal for PvE compared to equivalent raiding gear. We don’t mind players using PvP gear in PvE (or vice versa) as long as it’s a stepping stone towards getting more appropriate gear.


Q u o t e:
Why not have a 'heroic' equivalent for PvP gear?

We are still tweaking item levels, but the basic concept is that there is the current season and there is the previous season. In this first season there is no previous season, so we also have to provide the “Honor gear.” That is supposed to be roughly equivalent to the pre-raiding tier that you’ll want for PvE before you begin raiding.


Q u o t e:
Essentially all of the PvE changes together seem aimed to disincentivize 25s, is there some reasoning as to why 25s are no longer being encouraged?

Our goal through Wrath of the Lich King was that players could choose 10 or 25 as a personal preference. We think we missed that mark though. Because 25s still provided more powerful rewards, it felt like that was the “real” raiding, and 10s were what you did on off-nights, or if you just couldn’t stomach the logistics of recruiting or pugging 10 more players. We know there are a lot of players out there who just prefer to raid 10s but felt like we didn’t deliver on our promise to let them just raid 10s. The Cataclysm model is to let players raid 10s or 25s as they see fit. There are advantages and disadvantages to both raid sizes. The larger raids can feel more epic, yet the smaller ones tend to have less loot drama because there is less competition per item that drops. The smaller raids in some sense are more hardcore, because there are fewer opportunities to include novice raiders or folks who just aren’t carrying their weight.

We understand that changes like this can cause social upheaval and we didn’t make the decision lightly. The community was similarly concerned when we removed 40-player raids (and we literally did remove those; today we’re just offering an alternative to the larger raids). We think there is a non-trivial audience of players who prefer the 25-player raids and we’re going to continue to support them. We tried many different raiding models in Wrath of the Lich King with regard to Heroic modes and lockouts, and rest assured that if we don’t like how the 4.0 raiding game evolves that we will revisit it for 4.1.


Q u o t e:
The term 'points' is not RP enough for PvE

This is a legitimate concern and something we struggled with. On the other hand, one of the problems we kept running into with the current badges was granularity -- you can’t offer half a badge the way you can offer 1, 3 or 5 points. Depending on your perspective, you can argue that your character “earning” valor for defeating an enemy makes more sense in the game world than the dragon having all of these badges on its corpse.

Take it, they give it. So rivet for rivet
I will pilfer my family a bulletproof love...

by Zarhym | 27/04/2010 21:30:10

Zarhym

Here are some clarifications to some common concerns we're seeing:


Q u o t e:
So this means that at some point I'm encouraged to stop playing because I know my current valor will convert to hero and I'll have a huge stockpile of points which I can then just use to buy the set I'd be after anyway.

Our basic model throughout Wrath of the Lich King has been that you can get the shiny hotness now, or wait until it “goes on sale” next tier. In this example the set one would be after would be the old set and everyone else would be pursuing the new set.


Q u o t e:
People should have to progress through more than just two tiers!

They will, just not at the 4.0 stage. All we’re really doing with the badges is removing the need to keep adding new types every tier, which proved confusing.


Q u o t e:
What is the valor total cap? (a little more than double the highest item point cost?)

We haven’t made that determination yet. It will be something in line with how Honor works today; that is you can save up for expensive things but can’t have so many points that you can just rush out and get everything all at once and be done.


Q u o t e:
What is the valor weekly cap?

We haven’t made that determination yet. We want to pick a number such that you don’t feel compelled to complete all of the content every week just for points if you choose not to.


Q u o t e:
What's the system/time between when a new raid is released and points are converted?

Probably almost simultaneously. The points will be converted before new loot appears on the vendors.


Q u o t e:
Why are rating requirements being removed?

The current system has a touch of the rich-get-richer syndrome where players who lack the ratings can’t get the most competitive gear and feel like they have no hope of competing. Better players will still gear up much more quickly because they will have more points to spend. Rating requirements on, for example, weapons was pretty unpopular in the community.


Q u o t e:
And won't this bring back the issues of people gearing weapons through PvP for raiding?

PvP equipment spends a chunk of its budget on resilience so it’s always going to be sub-optimal for PvE compared to equivalent raiding gear. We don’t mind players using PvP gear in PvE (or vice versa) as long as it’s a stepping stone towards getting more appropriate gear.


Q u o t e:
Why not have a 'heroic' equivalent for PvP gear?

We are still tweaking item levels, but the basic concept is that there is the current season and there is the previous season. In this first season there is no previous season, so we also have to provide the “Honor gear.” That is supposed to be roughly equivalent to the pre-raiding tier that you’ll want for PvE before you begin raiding.


Q u o t e:
Essentially all of the PvE changes together seem aimed to disincentivize 25s, is there some reasoning as to why 25s are no longer being encouraged?

Our goal through Wrath of the Lich King was that players could choose 10 or 25 as a personal preference. We think we missed that mark though. Because 25s still provided more powerful rewards, it felt like that was the “real” raiding, and 10s were what you did on off-nights, or if you just couldn’t stomach the logistics of recruiting or pugging 10 more players. We know there are a lot of players out there who just prefer to raid 10s but felt like we didn’t deliver on our promise to let them just raid 10s. The Cataclysm model is to let players raid 10s or 25s as they see fit. There are advantages and disadvantages to both raid sizes. The larger raids can feel more epic, yet the smaller ones tend to have less loot drama because there is less competition per item that drops. The smaller raids in some sense are more hardcore, because there are fewer opportunities to include novice raiders or folks who just aren’t carrying their weight.

We understand that changes like this can cause social upheaval and we didn’t make the decision lightly. The community was similarly concerned when we removed 40-player raids (and we literally did remove those; today we’re just offering an alternative to the larger raids). We think there is a non-trivial audience of players who prefer the 25-player raids and we’re going to continue to support them. We tried many different raiding models in Wrath of the Lich King with regard to Heroic modes and lockouts, and rest assured that if we don’t like how the 4.0 raiding game evolves that we will revisit it for 4.1.


Q u o t e:
The term 'points' is not RP enough for PvE

This is a legitimate concern and something we struggled with. On the other hand, one of the problems we kept running into with the current badges was granularity -- you can’t offer half a badge the way you can offer 1, 3 or 5 points. Depending on your perspective, you can argue that your character “earning” valor for defeating an enemy makes more sense in the game world than the dragon having all of these badges on its corpse.

Take it, they give it. So rivet for rivet
I will pilfer my family a bulletproof love...

by Bornakk | 29/04/2010 18:00:07

Bornakk

As an update to the original announcement, there will be two tiers of PvP weapons in Cataclysm. The lower tier weapons will correspond in quality to items found in the latest raid tier on normal difficulty and cost only Conquest Points. The higher tier weapons will correspond in quality to items found in the latest raid tier on Heroic difficulty and will have a minimum personal rating requirement in addition to costing Conquest Points. All of the highest-stat PvP armor, including shoulder and head pieces, will cost only Conquest Points and have no rating requirements. We have updated our original announcement text to reflect this clarification.

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